It is like they just give all of Rogue’s core functions, it’s class identity, to other classes…
Like, why on earth are hunters going invisible?? They can do literally everything from a mile away, and you give them invisibility too? Okay. Oh, and they can shoot their flare from invis without breaking stealth. “But their invis only lasts blah blah!”. It lasts long enough where it is almost as good as rogue stealth, let’s just be real. The cooldown on it is tiny too.
Shamans can go invisible also for some reason, again, ridiculous.
Mages also have invis, but it isn’t as bad due to the cooldown being huge.
Of course… This is only HALF of the problem.
The other issue is all the ridiculous anti-stealth stuff in the game now. Demon hunters just get to cheat past stealth. That is like… Having an ability where a mages spells can’t fire unless they’re in melee range. It just hard counters rogues.
Damage over time that just won’t end, and your only option to break it is a 2 min or so cooldown. Like, you can’t even go back into stealth reliably without the cloak skill that turns the dots off (forgot what it is called).
Finally, we have a toy… Sp-eye or whatever… A toy that just bypasses stealth… Like, what!?
Where is my toy that turns of mage magic? Or turns off a warrior’s armor?
You build a class that DEPENDS on stealth, and you put a toy in the game that can just turn it off… Like, what on earth are you thinking guys???
This toy should not exist… Not for world PVP, not for rated… Not at all. It is absurd.
All of this has lead me to a conclusion…
I think blizzard hates rogues, because rogues are the stereotypical “gank” class. The face of the ruthless PVP enjoyer. There is a certain vibe to a rogue that is… Anti-carebear, not just in vibe, but in the very literal cutthroat playstyle that can leave people feeling it is all so unfair.
Notice… Healers just get made into literal deities… You have five people pounding on a healer, you’re stun locking him with a perfect rotation, and he is just brushing it off; because he is a tank for some reason, as well as keeping his entire team alive.
Healers are PVEers in PVP. They look at their colored boxes, they click on them, and they don’t really have to directly conflict with anyone to fulfill their core function.
This isn’t warcraft anymore, this is peacecraft. In peacecraft, the power of love and heals wins the day.
The rogue is the face of all that the new guard hate about the game. They don’t want gankers in the game anymore, people don’t like getting ganked, so that is naughty, and so therefore rogues are naughty.
I know you’re all thinking it, because it is difficult to put a name on it… It is the soft safe space culture, that is why rogues suck… Some may say this is a stretch, but it really isn’t.
Rogues are hated because they were designed to fight dirty, and they don’t like it. They feel unfair when they fight you because they’re made to catch you when you’re vulnerable. However, they are more than fair. Should you catch them out of stealth, which is incredibly easy these days, they fold like paper.
Beyond this, there is a stereotype regarding the types of players who would choose to play a rogue. That type you’re imagining when i say “undead rogue”.
This is why i believe they just let people see through stealth with a mere toy now.
“We need to be able to see the rogue otherwise it isn’t fair!”
They hate that unfair feeling of being caught with their pants down. It is anti-safe, and so rogues must be gimped, and gimped they are.
Am i saying rogues are terrible? No… I am saying they are purposely putting obstacles infront of the core identity of the rogue; the stealth mechanics just feel like an archaic burden at this point. Something they don’t really want in the game anymore, and will do everything in their power to make sure it is as difficult as possible to use it.