so on my war ill hit 50k ms but then sometimes itll be 70k but then when ive used overpower+execute 2x which should be 40% extra dmg i have hit 50k or 70k its just so random and its as if the modifiers dont even work
I mean they dont really work, almost every warrior modifier has been nerfed to the ground.
Some of those modifiers are gutted in PvP.
Check one by one on wowhead and you’ll see it.
Don’t forget Armor stat =)
What you hit on an Hpal is different from what you hit on a Mage for example, the armor gap makes a big difference for physical dmg.
On my MM hunter I’ve hit mages for 200k Aimed shot crits, but I have never hit a Holy pal for more than like 130k crits.
this is just on a target dummy…ill hit lower numbers with all modifiers than i will with non but then get random big numbers etc its soo random
I can say it like this, the PvP dummy is odd at times.
I tested it myself on my lvl 61 warrior, hit the dummy and the tooltip kept jumping up and down. So Im not 100% sure what I could trust on that part.
The reason you are probably confused are a few factors, here are the main ones:
1.) In PvP abilities scale differently than in PvE. The tooltips often lie. Crit is not full value, Mortal Strike does not do tooltip damage, booster modifers got different values in PvP than outside of PvP.
2) In PvP there are defencives to factor in. Armor also got a higher value than in PvE - so you will hit less. As the season progresses, armor value increases and you hit for even less, as part of the damage normalisation.
3) Modifers don’t scale multiplicative, but addetive. So it is not 100% base damage, times 1.20, times 1.5, times 1.4, times 1.5. It is (base x modifiers added (1.2+1.5+14) then multiplied by versa as final modifier. Now there are modifiers that don’t add together, but overwrite as the highest value as well.
Hope this helps you understand why things hit for way less than you would think.
again you also dont understand what i meant, this is using ms and ms with multipliers on the pvp dummy during one round of testing
Not stated you were dummy-testing here at all. This is what I answered to.
But, then I got to ask you - are you in valdrakken, if so - any augmentation evokers near by - do you have procs, like the STR weapon enchant one. Do you have any versa modifiers. Are there other character hitting the dummy that could affect how its armor scales?
Answer is still basicaly the same though, so only a few additions. A STR proc will modify your base value and give you a big increase in damage. If your modifiers layer in a way where you get more scaling from mainstat/versa the hits will be bigger and smaller.
My guess you got some variable procs or human error that causes these fluxations. It will be next to impossible for us or myself to check what you are doing - how it works and why something happens. We can only guess based on the information given.
Hope you found this helpful understanding why you see what you see.
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