Do NOT remove ANY addons!

Kk see you when I am proven right again.

You probably going to THINK you’re right.
So there’s no way for me to win.

Even if it’s objectively a better gaming experience, you’re still going to whine and cry ‘muh addons weeeh weeeeh’.

So tell me how were those covenants? Amazing right?

I agree with your stance but Amonet is right there track record is not great the recent UI updates have been awful and does not leave me or many others with the sense they can replace others with there own.

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They were cool actually.
I never had any issues with them, except for their stupid convenant special activity.
But the ‘locked into a skill’ stuff? Never had ANY issue with that. And I just jumped around convenants on my main to get rep with them.

I did like when they removed the cooldown for changing them, though. I will admit that.

And again we are not asking them to abandon their goal, what we are asking is to not remove the already existing addons.

Before the covenant swapping which proved that I was right.

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I guess I’m more willing to give them a chance because I’ve never liked combat addons.
I consider them cheating at worst and a crutch at best, basically, and I’m glad to see them go.

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Iam a firm believer that choice is better use blizzard or use an addon.

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But by your own words they are not going anywhere. Blizzard are incorporating them into the game. What you are saying is essentially “I hate cheating until Blizzard tells me its ok to cheat”.

My initial take on this is that removing addons would make it less noob friendly, rather than more. If I don’t hear gladiatolosSA warning me of cloak of shadows or nether ward as a noob, I may not notice them, for example.

For us yes. But not for the people who make this game.
If they have to change plans or work around addons every single time, that becomes highly limiting to their work.

I would much, much rather see the need for combat addons just disappear and we return to less over-the-top ‘let’s do a dance, while balancing a ball, watch for swirls and do a countdown while also trying to play my class’ encounters. :sweat_smile:

What I’m saying is: If it’s part of the game, it’s not cheating.
Addons are third party stuff. Not part of the game. Hence, cheating.

With the cooldown manager for example they’ve shown us that the results are still bad now.

Which you admit you’re basing on no previous evidence of success.

Yes, a necessary crutch because the base UI doesn’t provide you with sufficient information in order to play your class the way it was intended. You’re BM, you should know this by now - you haven’t been able to seen your Frenzy stacks properly for 7 years.

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What do you mean, no success?
They’ve done MANY MANY things over the years with the game that I’ve liked. :sweat_smile:

Who determines how it’s intended? Blizzard, right? So let them do that.
Addon creators do not get to decide how a class is intended to be played.

But again: I do believe they can either provide that information through the game itself, or remove the need to have that information.

What are you even talking about?

Not 100% sure, but i think Ion have said in one of the interviews that their meters they use for testing are more accurate than details and recount.

Hmm, why not weld damn thing to the UI?

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That. Why do you keep asking silly questions that you probably know the answer to?

Addon creators do not decide how your class is played. Blizzard decide it, if your class relies on your pet dmg and you can buff said pet and keep said buff 100% of the time as long as you are in combat then that is the way it is intended to be played.Oh and before you go “But thats my choice or whatever” by your own logic if the new “one button to rule them all” thing makes you do a rotation that maintains Frenzy for 100% of the time, will you then agree that Blizzard designed the class to be played that way?

If you’re a min-maxer or tryhard, yes.
Otherwise, having an uptime of ‘whatever percentage is adequate’ to overcome the content you’re doing, is fine as the ‘intended way to play’. If the goal is ‘succeeding’.

Sure. But intent and reality don’t always need to line up.
In fact: It can be quite fun to NOT play a class the way it’s ‘intended to be played’. :smiling_face:

I came prepared

I had just posted a reaction to your edited part.

Anyway… ‘intended to be played’ is not a rule. It’s a guideline.