herbalism + mining is dead. pointless because there are so many bots
they do it in waves, so the bots already got the profit to create a new one. You must understand this.
that doesnt make any sense⌠im frequently just mining and herbing for fun. iâve reported maybe 150-200 botters so far, got maybe 4-5 mails that actions were taken against some players
There is a really simple way to kill botting (although I doubt youâll like it).
Increase herbs and ore nodes in the world masively. Donât have them despawn once looted for other players, only the looter canât loot it again for X hours when it respawns.
This would mean that herbs and ores should be really cheap and easy to get. Most Crafters would be able to gather enough supplies for their own crafting purposes in an hour or two.
Only really lazy or really productive crafters would need to use the AH for mats.
Of course this would mean that gathering profs wouldnât make much gold. Which I think is fine. Gatherign should be there for Crafters to gather their own mats for immersion / RP. Although given how many lazy people there are there would still be some gold to be made but not masses.
When I did do crafting, not done it for a while, the systems are too convoluted now so I cba, I always liked to gather my own mats. It was part of the experience of crafting items. Although I would probably end up buying some mats on the AH as nodes werenât always very plentiful.
more chars/accounts would be an easy solution against this
its not hard, if you are able to read and not only draw lines with your eyes on the screen tbh
But thatâs how it works now. Nodes donât despawn immediately so someone with a bunch of characters can gather the mats but a regular player who comes along a minute later canât as it will despawn after 10 seconds or whatever the time is.
I think just make gathering so easy that a lot of players would just do it themselves. This would put the bots out of business.
Some players would just go gathering for the gold but it wouldnât pay much. But they might find it relaxing. Some players find fishing relaxing even though most of what they catch isnât worth that much.
As for reading guides, I can do that but from what little Iâve seen on professions now you basically have to be doing it constantly. You canât just come along a read a guide and max out your profession in an afternoon like you used to be able to.
I donât want to do a little each week until itâs done in six months. So I just donât do it at all now.
gathering is NOT a profession, every other game understands this and still manages an in game economy, we know why blizz donât care how central professions are to the game, we know why they encourage people to charge ridiculous prices on the ah for them, you should have fought this harder from the start, youâve made your bed.
oh and please donât report my poor druid, she works damned hard to supply my double crafters with the motherlode of ore you need to make a flipping teaspoon.
Totally nothing to do with the fact that its months into the xpac and pots/phials can be crafted on mass for low rank herbs and people dont need rank 3 mats anymore or even rank 2 and the same goes for the professions that need mining. Even before the current market value you only really made cash with Rank 3s or Arathorâs Spear and Luredrops. The rest was pocket change (especially rank 1s)
It does if you would do 5minutes of research into how companies handle botting. Even Blizzard commented on it through Kaivax.
Translation: Youâre horrendous at spotting botters. Out of 10 reports I get 9 confirmations that actions have been taken. Or lets say even 8. Guess who has the better âkill countâ.
It despawns a minute after being tagged or after 10 players have looted it, whichever comes first.
People see a multi-boxed account set up and automatically assume botting. It is not in the majority of the cases. A botter will follow a scripted path. It is not hard to spot one in action. Seeing people gather herbs in succession is not a sign of botting. There are legitimate programme that will alt tab on each key press. This means you are actively key presses on each corresponding character. This is within the term and conditions. Mirroring key presses is not.
People need to remember blizzard already automates following another character with /f. There are many versions of dual mounts. The hive mount can carry 5 players at a time. I have seen a few multi-boxers fly around with these, or maybe its the same guy with 2 set ups.
Now you can petition Blizzard to remove all of this and make multiple accounts non functional. Just be ready for a price hike in that subscription. A lot of people use the multiple account system as a pay to win. Wow is P2W in many form these days. Blizzard actively encourage this because it makes them money.
They recently did a very big banwave, albeit for fishing bots tho.
For example in another F2P game Valorant & League this is explained in more detail why it is so difficult:
The botting problem is prevalant in all games/MMOâs, not just WoW. If there was a solution there would be one by now.
An ex-dev that worked at Blizz:
You may suggest any methods you may think of through the ingame feedback box but it is not likely that it will be groundbreaking new suggestion.
Its easier to ban M+ leavers. Botting is for later.
No excuse to ignore a problem.
Just wait they will deal with maybe even within next 2 weeks.
you know whatâs funny, classic fresh is filled with bots. after thousand time releasing tthe same contentt youâd think they had some sort of filtering for it⌠they must not be caring about the bot issue because sorry but there are thousand things they can do to at least reduce it.
kaivax is just finding excuses for management. stop quoting him.
they can use many tools to at least filter some of it. even AI can determine bots ttheyâre that apparent.
they want the sub money thatâs it.if your efforts are not enough, then increase the amount of staff working on it.
They need to hire game masters who will quickly react to reports and check out for bots in real time. One person can keep entire server clean.
They fired all game masters so they can pay Bobby Kotick.
I think Bobby Kotick was fired as well, so they could hire those game masters back to lead us to the glorious bright new feature.
He wasnt fired. He made a deal to take 150 MILLION $$$ and to step down, during the takeover. Basicly he sold his azz off.As he didnt have enough money till thenâŚ
That POS.Oh by the way. 1-2 years before that during the peak economical report he sacked 1200 employees most of them GM-s and support.No to mention there was a court case involving him and sexually harrassed employees.
Bobby Kottic is an absolute scumbag.
He has been gone over a year now as Microsoft own blizzard not activision.
This gave me an idea. What if we were required to spend a certain amount of time playing endgame content, such as PvP, raids, and dungeons, in order to be able to farm materials in the world? If you only farm materials in the world, youâre most likely a bot or a very dedicated gold farmer (and there arenât many legit ones).
For example, if you spend 10 hours playing endgame content, you unlock 10 hours of material farming. You can spend those hours whenever you want, and they stack up to 24 maybe 48 hours. Or an alternate version where material farming wouldnât be locked, but the quality of the materials you loot or the quantity you receive could be increased.
Blizzardâs mistake is to design their games to be suitable for botting.
If you donât want bots in your game, donât design your game so it encourages bots.
Iâll use another Blizzard game to illustrate my point.
Diablo IV.
Blizzard decided to allow trading in Diablo IV. A weird choice given that the game is primarily a solo play experience and could just as easily have been designed with self-found progression in mind. But Blizzard decided to allow trading, and by doing so they invited all the botters to bot the hell out of the game â which they do. Why? Because if you can trade items, then you can also sell items on third-party sites for money. A tale as old as time.
All Blizzard had to do to eliminate practically all botting from Diablo IV was to not have trading.
But they reap what they sow.
And itâs the same in WoW.
What does the âgeniusâ Blizzard designers do? They revamp professions and materials and enchants and gems and flasks and potions and everything else, to be a lot more time-consuming and require a lot more gold to engage in. Whatâs the direct gameplay consequence of that? Bots! Bots! Bots!
Another example would be the WoW Token. On the one hand Blizzard implements the WoW Token to undermine the third-party gold-selling thatâs partly driven by botting, and on the other hand they ramp up the playerâs need for gold to support their day-to-day gameplay. Whatâs the consequence of doing that? Well they just drove up the player demand for gold by an order of magnitude, to the point where third-party gold-selling can easily co-exist next to the WoW Token. So again, more bots!
Blizzardâs worst problem with regards to botting is their own braindead game design that in more cases than any other company I can think of, just cultivates botting to the extreme.
Blizzard have every opportunity to address botting through their own game design decisions. They simply choose not to (or theyâre too stupid to realize it).