The consequence of such is timing is no longer really a thing to care about. Blizzard set themselves a weird precedent by having 2 levels of “fail” in M+ (out of time & abandoned), which I guess forced their hand into rewarding what is, essentially, a fail, but a lesser fail.
If they never rewarded failures (but not actively punishing them like depleted keys did ) then quitting out-of-time runs would be the accepted thing to do which, I believe, would be more healthy than this diametric system.
Do you really believe that rng based loot is better then a currency one? I got some pieces from pvp on an alt, believe it or not, I really liked it, I bought what I needed and upgraded it to 184, the key here is that I could target what I wanted. If wow had a system where gear was for the whole expansion then sure, great, but with how much of a spread ilvl wise there is and with how much rng goes into getting pieces the next patch will drop before I get geared up, or I will be just boosted by other ppl that got lucky and got higher ilvl, both feel meh tho
There’d be a weekly cap on currency for actually relevant gear, by the way. I mean, that’s exactly how it is with Conquest in fact (and how it was with old badges), so of course it’d translate that way for any Raid/M+ currencies.
Not really. There was a cap to Valor but not Justice. You could farm HC dungeons for currency and drops until you were fully geared up for raids, then raids would give you currency and loot. The raid-tier loot was limited, but dungeon-tier loot was not. Actually I think HC dungeons were limited to 1 per day of each dungeon but you could farm as much justice points as you wanted I think.
If currency dropped for people that got no gear it would lessen the feeling of getting shafted at least a little, as a bonus system it’s a good middle ground even if it was capped
Unless I’m forgetting about a second form of Justice badges, there was, in essence, a time-gate on how many BoJ could be obtained as you’d simply end up with all HCs on lockout.
Of course it wasn’t the most practical “time gate” because it was a huge time investment on a daily basis, but it did exist.
The item pool for BoJ was also incredibly limited (and of dubious quality because gearing was a little more … complicated back then), which does feed into my initial concession of “perhaps jewelry slots are a compromise”. There is zero chance Blizzard will let their players obtain gear of a relevant strength solely through non-timegated, endlessly farmable currency. It’s the antithesis of their entire gameplay loop design philosophy.
Gearing from m+ is perfectly viable and fast. All you have to do is make yourself a group, have the people on voice for coordination and fun, ideally have them share same armor type as you and go do dungeons. Spam 7s which are very easy to time and trade each other the 200 ilvls u get. 1-2 days of doing dungeons and you are geared to the bone. No currency is required, just form a group or when you pug, make the people stay for more
I don’t entirely object to timegates… but I would like to see them be less impactful on alts. Catch up was implemented for other things, but gear? Gear is going to be a problem.
This low drop rate has killed the idea of alts, for me at least. I’m not going to bother with secondary characters if I have to play the 1-a-week game for each of them.
To be fair, I’m not entirely against the theory of this… but I don’t see why it isn’t implemented like Conquest.
Players get currencies. I’m not convinced they get the vault, or get that the goal is to make M+, PvP and raiding average to 1 upgrade item per week.
In the end, it’s an attempt at balancing the 3 avenues of progression (and actually making it most profitable to do all of them), but it has been poorly expressed, imo.
Not sure how the vault will help with alts. In order to get quality gear from it you need to do high keys. In order to get high keys done you need gear. So alts would be stuck at +2 to +6 for weeks if they only get gear from the vault(unless doing 10+ keys weekly on them)
The vault is just a fancier version of the weekly chest; mature characters will be 10 ilvls above the maximum M+ drop, newer ones will not.
The best help for alts is what it’s always been; enlisting help from your guildies to boost it through higher keys than it belongs in and donate gear they don’t need The bad news is we all need about 3 months before we’re in a good state to boost alts
Do we need currency to buy M+ gear? - #30 by Shumensko-azjolnerub Yeah just put the ilvl cap higher each week, so for this week the currency would be a ilvl random 190 piece. For 10 currency and 1 currency per not gained loot M+ run. I dunno, just spitballin here.
It at least gives you something bro. Like i do think the loot system is good if we get less loot. But 10 runs in a row without a drop and your friends all walk away with 4 pieces… Makes you want to quit the game. And im not alone. So if there is a some sort of catch up mechanic instead of RNG based loot. People might forgive the lack of loot more.
RNG in a MMO is always bad. And if played tons of MMO that had it worse.