Please indulge me, wasn’t the first 100 times around in deadmines and Zul farrak etc enough for you?
You still have to put in those 150-200 hours worth of exp gain, RDF helps you save a little bit of time when you want to go for dungeons but I bet that questing is still the fastest way to 80.
And remember, you didn’t intend to spam dungeons as you said yourself.
The solution is to decrease the exp gain by 50, making it take around 75-100 hours worth of playing. That would flood the world with more people.
And where did you come up with that?
RDF teleports you ffs, you still have the tool to find people. Ok if it was back in the days when you had to travel to major cities to find people.
If people are not playing low lvl chars because they don’t get teleported, something else is the problem.
Good lord, what is it with you and logic? Allergic?
You’re still refusing to come to terms with the very basic premise of everything going on.
We’ve been here before.
We’ve seen this play out.
And you don’t understand why a tool that does this could invigorate low level dungeons where you sometimes have to run across the entire world to get to your destination?
I’m telling you, I am not going to put 200 hours in with or without RDF to get to 80 specially when I am not going to play cata classic or whatever comes next.
THIS IS NOT ORIGINAL WRATH. You seem to make the same mistake like me, analysing the problem as if we are back to 2008 and the world is ahead of us.
This expac is the last for majority of the classic players. RDF will not bring back people and at best might make some people create a new alt.
My solution removes that barrier and the amount of commitment you have to put in to get to 80. People that want to experience the old dungeons will put in the time to fly and explore.
Those who look to get to 80 will always get to 80 faster with 50% exp gain instead of RDF.
It’s ok mate, you can say that I am right. Honestly I hope Blizzard adds RDF so you get to see it with your own eyes before you cry here about merging firemaw and earthshaker.
Maybe your next analysis will be that LFR is missing.
Phase 1 raids are about the same difficulty as normal leveling dungeons, so Zabra don’t care if people have raid achievements. It can be cleared with sub-optimal, green-geared people, if they know how to move out of fire.
Well of course, we are opposite sides of the same coin, you want the game to revolve around you as well. Apparently none of us is enjoying this as it is right now.
So tell me old friend, how is your progress so far? Have you cleared all the content yet? What’s left?
I usually judge by how easily I could carry them in the event something went wrong, and how long the raid is going to take vs how long I want to look for players. I don’t care about achievements because having an achievement that says you were part of a group that killed one of the easiest bosses in history means nothing.
On our first Naxx 25 KT kill the entire melee team was dead from chained ice blocks, they all have the achievement, some of them are to blame, and it didn’t matter because we one shot the boss.
Then perhaps you can see why I’m frustated. Phase 1 is known for being notoriously easy, yet people demand a high gearscore and achievements in order to join pugs. All in disguise of community perception.
It’s not a new concept, we had the same issues back then, but I think we should know better in 2022 with common knowledge of meta and newer tech. Naxx may be a raid from vanilla, but the tuning is different and mechanics are few. Sapph doesn’t need frost resistance, Four Horse doesn’t need a lot of tanks, and Heigan’s lava doesn’t kill you, to name a few.
Fun to see another raider from back in the days, btw.