A bit of a non wow related question but i was just wondering, do you like effects like depth of field and chromatic aberration or similar?
These effects basically introduce a flaw into the rendering of the image to make it more “realistic”.
Basically chromatic aberration is something that happens in lenses because the focus point of different wavelengths is not the same, this causes blurriness at the edges of objects or animals etc. And depth of field is pretty self explanatory.
Personally i do not like it, why would i want to introduce a flaw?
DoF is used to direct viewer attention to specific part ,usually during dialog or for portraits in case of stills,Other effects like vignette ,color grading ,light flares/leaks are used to create ambient and atmosphere.Most popular teal and orange contrast simply because human brain find it to be pleasant.
As long they are not “over done” effects are welcomed imho
Yea, i am fine with depth of field when you are like talking to someone in game, i just do not like it when i’m actually running around, as for aberration… I just find it useless to be honest, it’s a minor change usually, but why even bother?
Minor changes is how its done correctly .Few layers of thin almost non existing effects is what separate well edited/rendered photo ,video/3d scene from mediocre and bad ones. As for chromatic aberration it belongs only in hipster VHS style videos and nowhere else.
I call it Chromatic Abortion, I think that makes it clear what I think of it.
It takes you out of a game. Hoping that fad gets thrown away rather fast.
Naturally I do everything just to get rid of it. Last one that really annoyed me with it: The Outer Worlds.
Using chromatic aberration in RPG games or games that use 1st person view is stupid considering your characters eyes are not lenses.
Another such monstrosity is god rays. Congratulations Nvidia - you found your idiotic algorythm for those some time ago, we got it, but no one likes over use of godrays.
Same with most forms of DoF. theres 10s of methods of DoF, and often what gets used its the most silly one, that blurs everything behind your character which again is ridiculous in a RPG or 1st person games, where view should represent your characters view.
There are DoF algorithms that are good at mimicing human eye and also working against certain forms of motion sickness (that last is when human eye reacts to unnatural information it does not expect and misinformation causes physical illness - this is why FOV sliders are important to fight against this ‘unnatural information’)
Now 3D based motion sickness is one interesting topic on its own …
The way it is used in games it is defect and often even overused that has no place in environment. A real world godrays are dependent of movement of clouds and light falling trough it and in games it most commonly is static as using dynamic clouds is seen often too demanding on consoles.