Do you still care about the story/lore/world/characters?

I really hope we get a major revamp in Midnight. One clear visions (one clear purpose).

  • be clear who the important characters/leaders are
  • shadowlands never happened (just let the bad lady timewalk us before sl)
  • revamp old zones
  • be clear what the story is

At the moment its just very confusing. Horde leaders drop like flies. You dont really care about the new chars, because they are all gone after a patch/xpac.
Every 1-2 years a new island/other world is discovered. They should just get 3-4 professional writers/fantasy authors and let them put it all togther.

What do you think?

In short, yes, I would.
Is that a no in disguise?

I don’t follow WoW story for a while, for two reasons:

  • there is a lot of content and I tend to play old stuff with old characters (especially with Classic which I prefer combat-wise to the current 2-second-kill triviality)
  • I am thoroughly disappointed with one world ending event followed by another, even bigger world ending event - it’s not possible, not funny, and then the horde vs alliance is absolutely bullcrap.

I really loved Loremaster and I agree that writing has become difficult. WoW has had a few good stories - on that layer, Garrosh included, possibly even Sylvanas and the burning of Teldrassil, considering.

However, it’s really difficult to expand without destruction.
I would prefer new stories, like how BC expanded on Classic and WLK did afterwards. Zone revamps aside (also frowned upon in Queensdale and Kessex iirc) even Cataclysm was cool. And MoP.
On a silly note, I hate that my Uldum screenshots are destroyed by that big sword outline. My favourite home cities style-wise are Teldrassil, Exodar and Silvermoon. The Undercity was really cool. Cataclysm (apt name) destroyed so much of the old world in order to bring fun fun fun everywhere (volcanoes, tornadoes and stuff).

I feel like the horde doesn’t have a proper identity for a while. It was a rich place: a diverse collection of various outcast groups, each with their own scars and consequences, such as the undead hell bent on killing everything, or the orcs depicting an everyday aggressive-abusive relationship. The Garrosh arc swinged it too hard, I’m afraid, and it’s a bit hard to follow. Without going deep, I’m seeing a stupid faction with stupid leaders destroying stuff, either to be completely enslaved (reset and allow rebirth after entirely deleting their culture) or exterminated. I suppose that’s a problem.

I am also irritated with too much of certain things.


So. If you are asking: Story or M+ grind? Story.
I’m just not happy with the writing recently.

The lore, storytelling and character development died around the end of BfA.

Ever since there are so few new charcter I think is intereesting, or new lore additions I take as canon.

And the most heart-wrecking when they destroy already well established old lore and characters.

For reatail, in regard the story segment, there is no hope.

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The story kind of ended for me when Arthas and Varian died, I stopped really paying attention after that. I’m still mildly interested in Jaina and Khadgar, curious how they’ll handle Sylvanas, and hoping Medivh shows up in Midnight. But that’s pretty much it.

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To an extent. I follow the main campaign to a general sense to see whats the main plot story about but ofc I am no way excited as back in Wotlk where I spent my time in googling around to learn more about the lore and etc.

I’ve never been deeply invested in or impressed by Warcraft’s story. So in that regard not much has changed. I just generally take it as it comes.

The only time when the story actively annoyed me was in Shadowlands. For me that whole basis of ‘the nature of the Warcraft universe’ ruined things for me. I now care less than I did before that expansion happened. To me it’s WoW’s biggest mistake (story wise).

No. Nathria was great and I’m sure the dreadlords and sire will be important in the future. I get its popular opinion to hate it cos of the lawsuit and draughts but it wasn’t that bad. Certainly better then the current mess

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Yep, I still care. And it’s infortunate, when I see the sad state of it.

If you timewalk the zone it will be gone.

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They did. That’s Metzen’s Job to reforge a clear vision for wow’s story I think.

Will take time, I’m curious what they cook, but I hope story-wise TWW wasn’t it

Jesus Christ dude, its not popular to hate on it because of the lawsuit or whatever, it simply was bad.

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I hoped again meet spirit/loa Vol’jin.

Also Zekhan! (aka Zappy boi :zap:) Since where story Zekhan knew about Saurfang.
I wanted look what Zekhan learned about Saurfang.

Too more about Rokhan! (new Darkspear’s leader)

Since I needed more troll’s story.

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It was too esoterical for WoW. A lot of “intellectual” allusions to the so-called high culture etc.

It was misplaced and the most popular interpretations just brought it down to make it more digestible.

Imo, in a lot of ways the story of SL was incredible.

Do enlighten me on this high art?

it tried to weave myth, metaphysics, morality etc into an MMO. It flew too close to the sun, clearly, but at least it aimed for the light imo.

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I loved the covenant stories and how they were interwoven and the covenants interacted with each other. Contrary to many I also love the idea of the afterlives (those with jobs important for the whole realm); dying wasn’t ‘cheapened’ by SL or spoiled in any way - we saw the four ‘main’ afterlifes, we still don’t know the myriad other afterlifes and we know one can die in the afterlives, so there can be an after-afterlife and we’ve got all the mystery back that some are missing. I also liked the First Ones and the cosmic lore aspects - and although the Jailer was terribly presented, I don’t even mind him; many ppl just took it way too literally that he was playing 3D chess. I think he was simply an opportunist.

I never cared about lore before BfA, but with BfA and SL I became properly interested in WoW lore and now it’s very important to me. DF was a bit boring in the beginning because I don’t care about dragons, but it got better with Aberrus and Amirdrassil. TWW now is… okayish. Undermine isn’t my cup of tea because I don’t care about goblins either. But it is well made - many small stories and lore stuff there. But I’m mainly looking foreward to Midnight and elves.

No no no. Explain to me what made it great in detail with examples.

Something interesting that I didn’t know before is that this cosmology chart we saw in shadowlands is just a 2d-projection of a very complicated multi-dimensional system, so that was actually a really cool idea for a MMO. Yet many thought it was like horoscope with 6 categories (me included), which apparently it’s not.

Denathrius as a villain was also really cool, but the Jailer was too much and unbelievable. They had cool ideas, but the implementation was destructive and bad

Way too much to say but I will go over the zones

Revendreth: tackled the sin of pride, misuse of power etc. clear Dante vibes, as well as Michel Foucault “power as discipline”

Ardenweald: Celtic mythology, cyclical time, animism

Zereth Mortis: huge nod to Gnosticism and Kabbalah, Sufi cosmology and various other traditions. a masterpiece

Oribos was clearly about Ouroboros (the snake eating its own tail, representing “as above, so below”)

Also so many rares in The Maw had clear references to ancient world myths and characters, which was like browsing through ancient history textbook

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Most of them greek which like Bastion was inspired by Ion Hazzikostas’ greek heritage, which he was quite open with in interviews that THAT was the sole reason.

The rest of it was just a hodge podge of random believes (modern or anciet), whit no cohesive troughline except the “infinity stones”. And it all boiled down to “LoL we can 3D print planets/planes and pretty much everything is a robot”.

No it didn’t. It tried to tackle all of the sins, however unlike “Dantes inferno” that took its time to showcase each circle of hell, each sin Ravendread just went with “well we punish sin and our ruler is basically the manifestation of Pride, because pride is the big bad sin”.

Robots and a 3D printer. Souls are just an OS that gets uploaded to lifeless automaton.

What you are praising as “weaving mythology, metaphysics and morality” is the naretive equivalent of Fortnight. “Look Mom, Spider-man sliced Mr Beast with a lightsaber”.

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