See also this similar thread on the US forums: https://us.forums.blizzard.com/en/wow/t/rprppvp-servers-on-classic-wow-hardcore-and-season-of-mastery-2/1594547
As most of you probably know, Blizzard will soon be releasing WoW Classic servers dedicated to the “hardcore Classic” playstyle (i.e., if you die, that’s it for your character). I’m curious whether you think there will be any noteworthy RP community on these servers?
One obstacle to such a community forming is obviously whether there will even be dedicated roleplay servers for the hardcore mode. The way Blizzard talks about making sure people don’t flag themselves for PvP accidentally, suggests that the servers will be PvE (which makes sense) which could indicate that these servers will just be labeled “Hardcore” and not “Hardcore PvE”, “Hardcore RP” etc. I have a hard time seeing an RP community develop without a dedicated server, even if someone tried to set up something like a Discord channel for it.
Another obstacle is the fact that roleplayers generally like to build up a history for their character through in-game roleplaying and events. The current (understandable) aversion to random people RP-killing one’s character suggests that the idea of possibly losing all that due to a random in-game death is not really something most roleplayers are looking for.
If you think there will be people looking to roleplay on hardcore servers, what do you think this will look like, especially in terms of how it would differ from roleplaying on regular RP-PvE and RP-PvP servers?
One thing I could see happening is a closer link between RP activities and game mechanics than what is currently the case on regular servers. Aside from the fact that dying to mobs or during RP-PvP battles would literally mean the death of your character, I could see things like the in-game economy, which would be subject to heavier scarcity mechanisms than regular servers, being reflected in RP. On regular servers, the idea of roleplaying full time as a craftsman utilizing the actual profession mechanism, doesn’t really seem to be that popular, but perhaps it would have purchase on hardcore RP servers?
It would also be interesting to see whether the “duel to the death” mechanic could be utilized in RP somehow, with characters who have survived many of these developing a reputation as skilled fighters IC. Tournaments where players duel to the death could also make for interesting RP events, although the plausibility that people would offer up their characters for them without a sufficiently commensurable award might be questionable.
My gut feeling is that the overlap between people interested in the hardcore Classic playstyle and people into RP might be somewhat limited, and thus an RP community developing on these servers might be somewhat unlikely, but it is fun to theorize about the potentials. What are your thoughts?