Does anyone actually like beguiling?

Im a bit curious if anyone actually likes beguiling.
Its per say not a hard affix, and dont affect weekley 10 keys at all basically, but doing 15 and upwards slows down the key alot.

Imo it also depends on dungeon, some dungeon have more punishing emissarys (for example in TD you have 1 that dont allow cc or kicks in a pac of 2 salt blast casters which on 15+ hits tank for roughly 250k per blast) What we did was we kept rooting the emissary and LoS pulled the mobs to kill them, then took the beguiling with 2 other mobs that dont have such lethal casts as the Bilge rat seaspeaker.

Like i said, its not a hard affix, just really boring affix which leads you to do the dungeon the way blizzard wants you to do it. And this have not really changed the meta, you still want classes with insane burst like rogues, Dhs, monks. The comp we are using is prot war, rogue, monk, DH, resto druid.

Like i said, for those doing weekley its a non existent affix, its starts ramping up and slow down the dungeon in higher keys.

Long term it’s going to be more interesting than Reaping, since the packs change constantly, so it requires adapting on the fly every week.

Some weeks turn some packs to nightmares, but that’s to be expected. I’d like some tuning here and there, but it’s not a deal breaking deal.

For those doing M10 for their chest, no affix ever matter, so that’s an irrelevant point imo.

I expect M+ to cap around 22-24 like last season when taking in account how fast DPS is ramping up and the eventual unlock of the 3d heart slot adding even more.

the guys from method did 26. And Nerfclap with team alrdy done world first 20 for this season.

I think it can be a very interesting affix but just needs some tuning. Thank god there arent many void touched this week.

Wasn’t that during the weeks where you had S2 affix with S3 essences? I don’t take that into consideration, but sure, still.

Right now the highest key is 20s, so the 22-25 alley seems like a reasonable cap once again.

I find it interesting that we won’t have the same routes for the entire season like Reaping had still.

1 Like

I’ve only done 10s so far this season so haven’t been too problematic, but I feel like the intent of them and the reality are a bit different.

I thought the point of beguiling was to break up the meta route everyone took but then you got dungeons like KR where they’re just placed in the most obnoxious spots. I’d imagine tol dagor and WM are similar. I haven’t been running with a rogue so we’ve just thrown our bodies at every pack so maybe my experience could’ve been better.

https://www.wowhead.com/news=294002/first-mythic-20-keystone-of-season-3-completed-in-time

TD after the cannon nerfs is a pretty terrible dungeon.

WM is actually a lot better than someone would expect, especially because you always have a way to LoS the void emissary.

1 Like

Part of the point of an affix is to slow the key down. Why do you act like this is some surprising insight?

It’s an ok affix, it forces people to adapt and changes routes weekly. I think it will be loved by some, hated by others. Those that hate it want a predictable route where they don’t have to think on their feet.

3 Likes

You said exactly what I was thinking.

It’s not like the affix is suppose to speed you up…

what makes you think im surprised? The greate Dejarous have commented, and once again, assuming something

And yes while its made to slow keys down, i dont see any other reason than for MDI purpose. Other than that, how would blizz benifit in any way if keys were beeing slowed down and took longer.

There are dungeons where u dont have much routes to choose from, TD is one of them, only “route” you can do here is to either skip or death skip something if its a void touched you want to avoid.

I am not excited by nor do I particularly enjoy Beguiling. It’s just what we’ll be doing this season.

2 Likes

How does BLizz benefit in anyway? I dunno, but they promised seasonal affixes and we’re getting them. Its change, its variety. This stuff isn’t hard. If each one slows the run by more than 20 seconds you’re doing it wrong.

The only mistake they made was they should have made reaping the last seasons affix so people can, because big numbers are fun and a bit of pointless padding 3-5 times a dungeon made people feel strong. They should account for that next expac when they design dungeons.

And “you being surprised” was a bad choice of words, its more like why feel the need to state the obvious. Of course affixes slow dungeons down, its their intent.

https://lmgtfy.com/?q=beguiling+wow
2 Likes

In some cases yes, but lets be honest you can get a void touched in a very nasty trash pac that cant be avoided and so you have to fight it and LoS as the dmg from the void touched combined with the rest of the mobs around can easily cause a wipe. Beguiling mob hp also scale with key lvl. Your acting like this never happens or has happened.

One thing was that blizz said they regret reaping was so easy

" Blizzard biggest regret with Reaping is that it is too easy."

https://www.wowhead.com/news=291155.2/mythic-changes-coming-in-rise-of-azshara-highlights-from-sloot-stream

So they had that in mind when designing beguiling. This is also why it keeps changing every week, same as infested which also changed location every week.

Reaping got old quickly for me. I like the new affix better, even though it doesn’t add much.

1 Like

Be quicker? Change your strategies? Sure, things changed. Find a way to deal with it. Some people don’t mind the new seasonal, others don’t. Can’t please all.

I kinda like beguiling a bit more. It adds a bit of a surprise element with their changing locations(and changing emissary types) each week. Makes you “adapt and overcome” on the spot. While reaping was of course fun…but eventually it becomes boring and routine. You knew that you had to save your DPS CDS for every 20% of the trash and go nuts…

1 Like

Since your loot doesn’t improve at all past 10 (except titan residuum) I don’t see it as being a problem for me, as the exclusive reason I’m doing m+ is for loot upgrades.

The ilvl doesn’t increase, but someone doing M15s will, on average, gear up faster than someone doing M10s, since you get an extra item and thus more forge roll chances.

It’s boring as hell. It just makes you have to death skip some packs, which isn’t fun or engaging. It’s just literally put moonfire on the mobs and run other direction from the group and then either have shadowmeld suceed or fail and die and get ressed.