So, a random early morning thought. Dalaran is on my mind.
As most will know, Dalaran was originally located in the Eastern Kingdoms before being transported to Northrend during WoTLK. Granted, you couldn’t see or access Dalaran prior to it’s arrival in Northrend but you are now able to see the crator where it stood originally.
So this I’m ok with. But then things get a little strange. For Legion, Dalaran once again moved to the Broken Isles, albeit slightly changed but the Dalaran in Northrend remains in place.
Fast forward to TWW and now Dalaran was destroyed and you can visit it’s remains in the Isle of Dorn but both the Northrend and Broken Isles version remain in game.
I don’t understand why, in a game where lore is meant to have a significant meaning, this is an acceptable decision by Blizzard.
Is WoW like marvel and the multiverse now? Is it just lazy design with an attempt to conjure up a feeling of something being at stake? Apart from being the hub from where the pre-event took place, there is no reason why we couldn’t have been told of a nerubian invasion somewhere else in the world, in a place that holds meaning but not used as a main hub and can actually be destroyed.
They destroyed Theramore Isle and the Undercity, so why are there now technically three versions of Dalaran in the game? Make it make sense.
I understand that, I just don’t understand the logic behind Dalaran being singled out.
During cata the world tore apart and burnt. There aren’t pre cata zones you can visit that still have the original version. Outland being the exception as that wasn’t altered during Cata.
Even if you choose original WoW in chromie time, the world you visit is that of post cata.
U cant realy compare a magical city to basic world can you ? Its a city that is floating in space teleporting left and right as we need it , and your bigest concern is there is more of them?
Wasnt like wod a literal time travel ? Not exactly multiverse , but kinda ?
It’s not an oversight, it’s a technical decision to facilitate gameplay. Imagine using your Dalaran Hearthstone and it not working, and having to go to Stormwind to take the portal to Azsuna, to then find Zidormi and ask her to change the timeline to the point where Dalaran exists in Broken Isles. And then having to find a way to restore the timeline back to current to be able to play in Isle of Dorn.
Some things are better left not making physical sense.
and battle different villains that have “already” been defeated.
Would you really rather all that be deleted?
It isn’t. The first ones that bothered me were the phasing on Mount Hyjal, and then in the Jade Forest, where you see a different phase of the zone, with different NPCs, depending what your character has done there.
But the one that gets to me now is in Orgrimmar.
Every time I enter Grommash Hold, I wonder what Warchief I will see. That gets pretty crazy.
Sometimes in games logic gets thrown out the window for the sake of gameplay.
Simplest example is:
How come raid bosses just revive after being defeated by world first kills?
The boss should be dead but you can repeadetly kill it for loot and because other players also might want to kill the boss.
Now all these versions of Dalaran exist in their own time. When you visit Northrend, you’re not in the TWW present, you’re in the WotLK past.
Imagine they removed Dalaran from Northrend and the Broken Isles. They’d have to revamp a pretty good amount of the WotLK and Legion expansion just to make this work out somehow. Like relocating quests, rewriting quests, changing portals/hearthstones, creating a new area hub you hearthstone to that provides portals, etc.
This game suffers heavily from something called “feature creep” because it’s 20 years old. There simply is too much content and all new content that gets added might affect old content. (Seen with being unable to complete the Nightfallen questline since TWW because of Kadghar phasing for example).
It would be too much effort to think about every single detail you’d need to change in order to still make everthing make sense. So it mostly just gets ignored and the “different timeline” bandaid gets slapped on top of it.
Because northrend is set several years prior to legion and legion is several years prior to war Within. Each continent is basically when that expac was set
What’s even funnier (very typical of Blizzard too) is that the original excuse for the removal of old Naxxramas from Vanilla WoW when Wotlk was released was that “Naxx can not be in two places at the same time!”
Yeah right.
In a game where more retcons happened than the amount of braincells I lost by following Danuser’s shadowlands storyline, and there are more plot holes in the story than stars in the sky.