Does macro can make conditions?

Greeting forums,

I wanted to make a simple macro of fishing for the fun, and i wanted to make a enhancement on it and if already up then it fish ( i added some toy too for the fun )

it looked like this

#showtooltips Fishing
/use [equipped : fishing pool] shiny bauble #this is the enhancer of the fishing pool
/use Crate of Bobbers: Tugboat
/use nat's Fishing Chair
/cast Fishing

i tryed with ! since i already use a macro with my rogue with sap like this

#showtooltips Stealth
/cast stealth!
/cast sap 

And when i got stealth it allow me when i press it again to sap the target instead of leaving stealth.

I was wondering if we could do the same with the enhancer of fishing pools ?

Just need to spell Fishing Pole correctly.

#showtooltips Fishing
/use [equipped:Fishing Pole] Shiny Bauble
/use Crate of Bobbers: Tugboat
/use Nat's Fishing Chair
/cast Fishing

That said, you can’t test if a buff/item enchant (shiny bauble) is present.

1 Like

That weird, it worked with that text.

arf , so not possible to just spam the button and just do the click ?

I know i’m lazy but if we could just press the macro and click all in one it would be cool :joy:

You could set it up so a modified click [mod] adds the bauble and an unmodified doesn’t or set it up so right clicking [btn:2] adds the bauble and left clicking doesn’t etc.

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