Don't understand the logic of MMR in SS

No ?

The mmr is what determines “skill” if you will, or rather “success”. There is a reason is it called MATCH MAKING RATING. It is what allows the game to know who is a suitable opponent for you. If you get matched with people with a much higher or lower mmr you are supposed to be obliterated, or obliterate them, and the winner gets almost no points while the loser loses almost no points. If a draw was to occcur in that scenario the people with higher mmr would lose points while the ones with low mmr would gain point. Finally if the lower mmr people were to win they would get an insane mount of points while the high mmr players would lose a tremendous amount.

So, once you reach high mmr the first time you’d stop playing the game altogether because if you play either you win and get almost no points or you draw/lose and lose a lot of points.

That would not work, and would also be very unfair. It would be a very stupid move to make.

You know, the actual solution to not getting points for a 3-3 is to start getting real and imptoving at the game if you want more rating, so that you stop going for draws and actually start winning lobbies instead of going 3-3. Then you’ll get points. The system is a pretty good one, mathematically speaking.

what you are saying is here nothing but maths and can easily be adjusted. but people should be awarded if they are matched against +100 MMR. At current setting it’s hell of a climb to go up.

And you know improve yourself to go up means carry two lesser skilled people in your team. This has got nothing to do with improving. Not to mention you can be out of luck and matched against fotm classes or your counter classes and severely got punished for losing.

To be frank Shadeniz, you know the flaws of this system as well. Because any person that posses even limited intellect and experience at least 3-4 rounds of SS can identify the issues. So can I kindly ask you why you so desperate to defend something so flawed?

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if you want to climb you have to play better than everyone else in the lobby with players with same mmr. Seems logical or not?

since when do you get a reward for a draw in any game?

whatever you take, take less.

if your mmr and cr is the same and you win 3 and lose 3 your rating does not change. Its 2023 and people still dont understand how mmr works wow.

there is no problem. If you are good enough you climb. period.

You don’t have to hard carry lol. If you go 4-2 in 10% of your Shuffle games while going 3-3 90% of the time you’ll still climb.

The MMR being too much deflated (especially for the healer role) and that the 6 round format creates a more toxic environment than a normal 3v3 format is another issue but technically there’s nothing from stopping you to climb other than yourself in the long run (ofc you can get unlucky in a lobby).

Edit: And technically speaking, you get rewarded for going 3-3 because of rating inflation, it just happens very slowly…

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They are already. They lose nothing and gain a lot. But the person who is 100mmr higher is punished. They lose a lot and gain nothing. It’s quite unfair really.

No, you really don’t understand, or at least act that way. You are matched with players of your mmr, and so, of your “success rate”. If you improve slightly then you’ll be the one getting one more win here and there, and then you will climb and finally be matched with people of your “sucess rate” yet again. Rinse and repeat.

The system’s only flaw right now is that is desperately matches healers of any mmr with dps of any different mmr. DPS players themselves are all always of similar mmr, so the system works properly.

Like many forum users you don’t provide any argument aside from some pokes at my intellect or some other similar bs. I provide you with information regarding how eveything works, with actual numbers and maths, and all you can say is “nah it is flawed, people with any intellect know it”. That’s a pathetic way to argue.

Go on, explain to the public why the theory of such a system is flawed. With actual arguments, maybe even math since it’s what such a system is based on, rather than with half insults.

Not to mention that I do actually have quite the exp in shuffle and I am well aware of how the system works, and how best to take advantage of it. But hey, I love to be taught by people who, by all accounts, do not.

I hope he understands because it can’t be told a lot more simply.

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I am out of words. You don’t want this problem to be solved because you are too cocky to admit there’s a problem.

If you keep doing what you are doing, soon you will cry about why you are matched against multi glads at lower MMRs. Because simply there will be no more average joes to participate in pvp.

Anyway I won’t be contributing to this thread anymore. Have a nice evening.

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There is nothing cocky. Mathematically speaking this mmr/cr system is really good for ranked activities. The only people who have an issue with it are people who want free rating to be handed to them.

You still haven’t been able to point out any flaw, by the way.

Ahahahahah!

You are, at least, a funny one !

Yes bro totally I am increasing my rating. There is no flaw at all. Yeeeah amazing system. lesss goooooooo

https://ibb.co/DwH1LD1

Thoughts?

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They need to make algorytm which snapshot in which condition player dies…

For example all classes have something they can call their “Major defensive ability” if player dies and his major defensive ability is unused, others shoud lose less ratting per this round… this will for sure resolve those 3:3 games with 0 ratting

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your mmr is lower than your cr thats why.
Sorry mate but the system is really the last thing you should worry about at 1460mmr. Focus on your gameplay and you will easily climb if good enough.

Yes bro you are right I must focus my gameplay to climb I do not refute this.

However, winning 4 and getting 3 ratings is not right and helpful at all. And I don’t need to be glad level to complain about the system. Stop this elitist attitude, it is very detrimental to the community.

We are playing the same game and susceptible to the same flaws. Rather than deciding who has right to complain, focus on providing logical feedback. The elitisim will never finish; if you reach duelist another glad player will come to bash you and so on.

For the record I have finished 3-3 my previous lobby which resulted in 0 rating but -20 MMR. And that screenshot is right after that lobby.

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That happens when your mmr is lower than your rating, and it happens because you lost too much at what the game deemed your level, so it brings you down to where it believes you should be. You need to win more to get (back) up.

This reminds me of a Reddit thread where a healer was given 1700 mmr in his first lobby and went 4-2 against a 1200 cr, 1400 MMR healer with a 30% win rate, yet still complained that he lost MMR.

You lost against players obviously quite a bit lower than you, so why do you deserve to gain more? You ‘won’ but it’s hardly a win deserving of substantial reward.

are you for real? do you think we are matched against handicapped players? even lower rated or skilled people with fotm classes or counter classes have high chance of winning against you. why am I treated god against them? so absurd!

Quite interesting how most competent players don’t start to see their first rating losses and struggles with ‘fotm classes and counters’ in shuffle until the 2200-2400 bracket but it’s always the 1700 players that do!

why do I have to act like “pro” players to have a right to complain? are the struggles we have couldn’t pass beyond your ego?

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Because what you’re complaining about ultimately comes down to :sparkles: skill issue :sparkles:

You’re not being gatekept by the system. You’re being gatekept by your inability to win games against players that are lower than you. Why should that be rewarded?

I played 2 games and won 4-2 in both. First one due to a hunter not using turtle and in the second the warrior jumped out of los and died. The other healer wasn’t outplayed, people on his team threw. Gained closer to 60 rating for the wins.

its because you lost alot before so your MMR is lower than your CR which results in not getting alot of rating for 4 wins. After these 4 wins your mmr catches up to your CR and next time your 4 wins get you more points. The system works fine and it also goes both ways. I had lobbies where i got 40 points for only winning 2 of 6 rounds because my MMR is way higher than my CR. You would not complain about that would you?

despite the fact that the guy complaining isnt player healer i dont see a problem here?

Obviously it happens that you win/lose because of your teammates mistakes but that happens to everyone and LONGTERM you still climb if good enough.

One round is irrelevant you have to look at the bigger picture.

There is a reason “good” players climb to top ratings in relative few games.

You are correct, 3-3 is win, game counts it as such. Logicaly it should be draw, but i can not argue with Game Code so there you go. And yes you can push rating going 3-3 as long as your mmr is lower than average lobby mmr you will gain points for 3-3 equal to 1 arena game win pretty much.