I get it game tries to put you in a bracket where you belong by implementing MMR. But why does it not allow you to increase your rating when you go 3-3? Do you have to suffer till eternity in your own bracket? People win 3 rounds and get zero rating reward is the most toxic thing ever implemented.
Because 3-3 is not a win. You won 3 and lost 3. You lost as much as you won. It has been one full season and I still don’t understand why people expect to be given points for a draw. You want to climb, win your lobby.
If you go 3-3 against other players with similar MMR you are where you belong, according to the math. What I find to be the most frustrating thing right now, is the fact that MMR is not tied to the player playing (account) but the character. This means that every time your start climbing, someone on an alt comes in, stomps the lobby 6-0 and you are right back where you started. This wouldn’t be a problem with higher participation but right now it is very hard to progress for those of us in the middle. Lack of inflation doesn’t help ofc.
I think the point is that you will remain in your bracket until you improve enough to climb? Should we give “participation rating” even if you go 0-6?
I’ve just rolled a ret paladin and being 0 CR I’m playing at 1900 MMR
I honestly agree here, it doesn’t make any sense to give rewards for going 3-3 and I don’t know why this suggestion is brought up so much.
I still think it feels awful to go 3-3 and that’s why I’d like Shuffle to be removed and somehow merged into the normal 3v3 queue in a way that’s fair. The problem with that 6 round format is that it’s the norm to go 3-3. Going 3-3 only means that the matchmaking is working because that’s exactly the expected outcome when you play 6 rounds against someone else on the same MMR. It’s not really a technical issue (in terms of it prevents people from climbing, at least not in the long run) but more a mental one in my opinion.
the game knows u will be there with retributor in few lobby anyway
kinda like someone i know who never played dk and leveled uhdk to hit it with 4 shuffles
super genious system of 6 rounds and algos that try prevent two different specs in same game
You play against random people with random people and you expect a player to improve to climb. This is basically learn to carry your teammates. Why am I supposed to carry 2 people with me to climb? If a healer in your team is lesser than the other one, it is natural that you lose the game. But no, if you wanna climb you have to hard carry. This is not logical. You win 3 games, you have to get rating period. When you climbed and go 2-4, 1-5 or 0-6 you have to go back to your previous rating or lower than your previous one.
only thing u can really affect is to play something that is overtuned and joke
remember the system attempts prevent two same spec in same game, so you either try think counter picks for these or youre the fotm yourself
ofc this is bad news if you want to play something else for some x reason, and as there is no comps built or any coordination you are on a hell of a ride against the fotm by not being it self
yes, participation negative rating
0-6, 1-5, 2-4 are losses.
3-3, 4-2, 5,1 and all 6 are wins.
if 3-3 are not wins, then why do I gain conquest.
My dear, do you know that 3 is equal to 3 ? As such, it is called a “draw”. Blizzard simply decided to award conquest for it because otherwise farming would be quite time consuming when you are sitting at your peak elo (because then you should go 3-3 more often than not).
I don’t make the rules.
If blizzard says “win this lobby, you get X and Y” then goes 3-3, and you get those rewards.
Clearly, Blizzard sees 3-3 as a win.
Yeah ? Why does it award no rating if you do a 3-3 when your rati g is at your MMR then ? Clearly, Blizzard doesn’t see 3-3 as a win.
Stupid arguments work both ways. Now, if you try to be intelligent you quickly realize that 3-3 means you won as many games as you lost, so if you were to treat every round individually you’d win maybe 12 points 3 times, then lose 12 points 3 times resulting in a null gain. However with, say, 4-2 you’d win 12 points 4 times and lose 12 points 2 times resulting in a +24. And so on and so on.
And know you understand how it works ! And btw if you go 6-0 when your rating is on your MMR & the average role MMR you typically gain 72. Which happens to be … wait ! 6x12 ! Amazing, right ???
again, I am rewarded conquest bc I hit the threshold of wins I needed for the lobby.
if I get rewarded just honor and lose rating for going 3-3, guess what, Blizzard decided its a loss on my end. I and many over players are just seeing what is in front of them lol. its presented on a silver platter, until YOU make the rules of the game, then lmao.
Wins you need to get conquest =/= winning the lobby.
3 - 3 is draw i dunno what world you live in?
Well I don’t recall I lose more than I earn or even equal rating when I play 2s or 3s. For instance; if I win 3 and lose 4 I may even end up higher rating than I start queuing. How do you explain it then?
It is because it all depends on mmr. I don’t know why this still has to be explained when the game is close to being 20 years old.
Your rating is your rating. Your match-making rating (mmr) is something else. You face people who have a similar mmr as yours, regardless of either of your ratings (can be higher, lower, equal). Your rating gains are based on the difference between enemy mmr and rating (well it is slightly more complex but this is the simple version). Your mmr varies A LOT MORE than your rating if you are on a streak (winning or losing).
So, if you have lets say 1800 rating and 2100 mmr (because you are on a winning streak) you will get a lot of rating for each victory (like 22) and lose almost nothing, if not nothing, for each loss. You could then win two games and lose 4 or 5 and still be positive, but every loss your mmr will drop and drop to come back closer to your rating.
This system is designed so that if you hold a consistent 50%wr your mmr equals your rating so you get the same amount of points for losses and wins (and so, you don’t climb). To climb you need slightly more than 50%wr. Of course this is all theroetical because the rating gains take the ENEMY mmr into account and not yours and while the system wants to make you face matching mmr values, in practise people usually have around your mmr rather than exactly it, so you don’t gain/lose always the same points. You can also be lucky and face a team with much more mmr 'cause not many people in q, win the game and get a lot of rating and mmr, then proceed with your usual 50% wr but because you got that boost you will climb a little until your mmr evens out, or unlucky and lose to a much lower team while you were already playing with your rating equal to your mmr so now you lose a lot of points and need slightly above 50%wr to stop losing points 'cause all of a sudden you q at a mmr lower than your rating due to that loss, etc etc.
In 2s and 3s since you do games one by one and most teams have different mmr values you always get or lose points at the end. In solo q since there are way more players and you play an even amount of games it is easier to find people on your exact mmr, or very, very close, and so a 3-3 rewards 0.
I hope it is clear !
Then that’s the solution. Rather than matchmaking players into exact same average mmr, match them against +100 or -100 intervals. Boom problem solved.