You’re thinking of Aeon of Strife. DotA was inspired by it but it was indeed created in WC3. (Starcraft didn’t really have the concept of levels like the WC3 hero units had)
He’s not even truly the original author of DotA Allstars, just the last guy to be its developer when previous “owners” handed it to him. Guinsoo isn’t the original either, the original makers of DotA Allstars (Meian and Ragn0r) are pretty unknown to the general public.
Valve are the best at taking fan made mods and turning them into games.
Team Fortress? Half-Life mod
Counter-Strike? Half-Life mod
The big move was when they took DOTA, a mod for a Blizzard game and turned it into their own game, just as successfully as they did with the Half-Life mods.
I don’t get why it flopped. The game is fricken amazing, and felt a lot more unique in comparison to other games like Dota and League, plus an easier learning curve, which made it incredibly casual friendly.
I still play it. Abathur and Murky are ridiculously unique. I guess it was just an oversaturated market.
Bcoz it was too balanced game. There is minimum individual skill involved. There were no op heroes. There were no play maker heroes. There were no wombo combo in team fight. In short blizz laked vision of competitive moba game. They though they can just milk moba game with blizzard universe heroes but it was too late - dota was already dominating world wide. LoL was just famous in east Asia.