DOTI HM is overturned?

I thought hard mode is the same as m0 (+10 last season), I figured that it’s different and the loot is heroic. Just found someone who completed it.

A lot of confusion and they don’t even mention it well in adventure guide

Hardmode always was way harder than M0.

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Euhm no they dont one shot if they one shot u, i think your groups healer was thrash. The instance is a cakewalk now.

Healers can’t heal 1 shots. I get this very often when people get 1 shot “HEALZZZ?”. It is a misconception we can heal a dead person.

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Just bring Elsiriana next time for hardmode doti and it will be no problem :ok_hand:

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This is why I was confused why people say it drops m0 loot. Nice it’s hero and hard mode, my favorite dungeon of expansion

Elsiriana, I think you don’t understand what we are talking about

I tried going in once joining a hard mode group but it pretty much imploded on first boss. Not been back since.

  • DAWN OF THE INFINITE: HARD MODE
    • Dawn of the Infinite: Hard Mode tuning and rewards have been updated.
    • Hard mode does not have a timer and rewards a Hero track item. Hard mode is intended to be more challenging than a standard Mythic difficulty dungeon.
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Overturned? By who? The goblins? Or the gnomes?

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Hard mode DOTI is tuned to be roughly a +9-10 in current season as that’s the ilvl of gear it drops. If you do it deathless the last boss even drops myth track gear, which would otherwise only come from the vault or mythic raiding.

We did a run at around 495~ and, besides timeways and last boss, found it pretty manageable. Next week it falls over.

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It drops hero gear baseline.

Ofc its hard . Its meant to be

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Hello everyone, can someone explain, how to “switch on” hard mode for this instance?

Speak to nozdormu at the start before you trigger the RP, he has the option.

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Read the topic, there was misunderstanding with the loot and level

It feels fairly overtuned, to be honest. At 489ilvl I was one-shot by the pool spawning on first boss. From the spawn, not damage tick.

There’s a bug where once someone dies once it becomes tyrannical.

Not literally but you can see the boss health and damage go up immediately after your first death in DOTI.

Nobody can take a joke nowadays on the forums.

When it came out it was On the level of like +15-16 dungeon i think maybe even higher, i remember doing it at around 437 item lvl(max was 447-448). I think its about the same now, Probabbly on the level of old +16 key or like +5/6 dungeon. I mean its still m+0 but key diference is it is classified as Megadungoen thoose are usualy not regular +0 dungeons but Scaled to like +15 keys atleast.

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I understand it Quite well those sand circles that spawns on everyone dont one shot people, also if u already had trouble killing that boss just stop because he is the easiest one.

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