Draconic augment runes

Could you please make an item that is behind reputation for this, 2k each is rediculous.

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Go farm it yourself then.

they usually add this item late in the expansion
if you got tanks queue LFR when the satchel is up

also keep an eye on the dungeon finder
for the last few days i’ve been seeing satchel for DPS roles multiple times

Like they did in Sl, 50k gold. Then they switched it off in Df. By the time it was available, it was not worth the cost to buy.

Can use the legion version though… Why they turned the SL one off and made it unusable makes zero sense.

And it gives less than +1% to the main stat. I’m not sure if you really need such a small buff.

queue for dps is too high in lfr. they should make healer/tank bonus roles more avllble then more runes go to market

Not always. But every time you wipe on a boss at 1% you would feel the need for the buff :slight_smile:

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or just make them drop from LFR bosses the way it did in the past
with satchel containing like 5k gold for tanks/healers

i think this is a win win scenario for everyone
also it’ll give incentives for geared people to carry LFR runs since right now they can’t even roll on tier tokens for transmog

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u can do both :wink:

Dragonic augment what now?

Jokes aside I’ve never used one because I ain’t about to spend 2k everytime I die in pug even if it’s kinda mandatory when you start to push high keys.

I hate to say it, but people have been asking for the region-wide AH? Well, you got it now, market manipulation will be impossible, people said, yet people have been flipping thousands of these runes, nothing is impossible when there’s billionaires around, so what I’m saying is: region wide AH keeps price relatively high, notice even the SL runes are higher than they’ve been for half of SL, around 100 gold currently.

By comparison the average eu price of the SL augment runes was already down to 450 gold 4 months into SL, even though obviously, they were also easier to get because of the mission table.

If some group every time wipes on a boss at %1, then they are doing something (I don’t know and I care what it is, non of my business) wrong. If the mentioned group is such high-end pro min maxers (let me do the maths, aug rune gives approx 0.4 to 0.6k damage increase, let’s say 20 people involving on M raid, I don’t know, I don’t care, approx 0,5k X 20= 10k total raid-wide damage increase) then they shouldn’t worry too much about 2k gold.

2k X 20 = 40k gold for a total 10k raid-wide damage increase is too expensive and therefore can easily be avoided/ignored. There are many other ways to increase raid-wide damage far far far more than 10k with less little less than 40k gold on each attempt.

For me? I also buy them from AH, but we are using them very carefully because I understand this season aug rune is quite expensive by comparing Legion, BfA and Shadowlands.

They’ve done this since WoD.
I never bought the Legion, BFA nor SL ones as they were 40k gold. I bought the WoD one for 6,000g and I was miffed when it stopped working in Legion, lesson learnt for me.

Legion one never stopped working, still works now as does the dh one you can pick up doing the intro quests…Yet the 50k gold one that was usable for just a couple of months in SL… nah. Thanks fur yur golds…

Oh, didn’t know that.
Still not sure I’d pay that much for one (maybe if it was account bound and my alts could use it leveling). Wasn’t it 40,000g?

I still have my Fel Focuser from Legion and use it when I remember to click it. Most of my characters got one as they were doing the class mounts and got exalted with Legionfall and enough Nethershards anyhow.

No lets not! Dont remove the last thing you can make gold from in this horrible goldmaking expansion

Honestly they way augment runes works is just ridiculous.

Make them act like a flask, persist through death and half the duration to 30 min.

Why even add a timer to the buff in content you’re likely gonna die before you complete said content. That plus the rare way of obtaining it, for some roles impossible, for others not is just a bad design.

I think all buffs should persist through death.
It’s not adding a great deal to the game when you have to apply them again.
The ghost run and repair bill is punishment enough for death.

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