When I’ve first seen them, I was like “Are you freaking kidding me?”. But later I decided to follow the development and see how they are. Heck, it’s the first original class added to the game since Vanilla (all other classes added post Vanilla came pretty much straight out of Warcraft 3).
I still don’t like the design that much to be honest, mostly the fact that there are human/elf and Dracthyr form, and that Dracthyr form pretty much can not wear armor, but apart from that there are some major “logical” problems so to speak:
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The Dracthyr were created by Deathwing, meaning they should be using Black dragonflight magic most of all. And yet they have only a few black spells (2 or 3 iirc). That doesn’t make any sense. When I saw them I thought they’re gonna have an Earthwarder tank spec that’s gonna focus entirely on the Black, but no. It will always be a big missed opportunity, especially since new tank specs are always needed. I get it that it’s hard to create a class with both melee and ranged spec, but it has been done before.
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No poison, lightning or sand throwing DPS abilities. It doesn’t make any sense at all considering they’re using the powers of all 5 specs. I expected at least some poison throwing stuff or some poisonous DOT, or shaman like Lightning stuff. But I can look past that, what I can not look past is none of Chromie’s abilities from HotS, that makes absolutely 0 sense. Frankly the whole bronze magic stuff wasn’t handled that well, it was supposed to be about time magic, but ultimately ended up being a bunch of sandy colored healing spells.
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Red magics should be about healing, and healing spells. Not Green. But this part I do actually understand, since players find red healing effects confusing, hence why Monks have Jade Surpent jade healing mists, instead of Red Crane red mists. Heck even Alexstrasza herself uses green healing spells.