So… I just really have one question for the balance team, why are we getting our racial nerfed from 1.5 min to a whole 3 minutes ?
To add salt to the wounds, to get back our old short cooldown we now have to waste 2 talent points, that we are already stretched thin on, just to be able to un-nerf our racials ?
Why not make it 3 min for everyone but evokers, and evokers get 1.5 min baseline, like… auras and stuff exist, this really isn’t that hard.
The only other CC we have is sleep walk and a mediocre 3 second stun.
You can get them both reduced to 1 min as Evoker now and you get one talent baseline too. Heavy Wingbeats will be where where Permeating Chill is right now (and you’ll have to take it if you want 2 charges on Obsidian Scales).
If you do the math it turns out that you end up with exactly the same amount of interrupts per minute as before the changes. Obviously I’m assuming that you use the free talent point(from Chill going baseline) on one of the CD talents.