I’ve looked into that when making the Class tree cause i didn’t remember exactly if i got it there or not, but apparently it doesn’t come from that:
When you first start your Paladin you will only have one ability, [Crusader Strike]. This ability deals Physical damage to a target and grants you 1 Holy Power.`
At level 2, you will learn [Shield of the Righteous], an ability that uses Holy Power to slam a target with your shield.
At level 3, you will learn [Judgment], an ability that strikes a target with Holy damage.
At level 4 you will learn your first heal, [Flash of Light], a quick-casting healing spell.
At level 5, you will learn [Hammer of Justice], an ability that stuns a target for a few seconds.
At level 6, you will learn [Consecration], a spell that deals damage to all targets in its area.
At level 7, you will learn [Word of Glory], a spell that uses Holy Power to heal a target for heavy amounts.
At level 8, you will learn the second rank of [Judgment], which makes your Judgement deal 50% more damage.
At level 9, you will learn [Lay on Hands], a long cooldown spell that heals you or a target for 100% of your maximum health.
I had to use Word of Glory though… but idk, they may change it. Not much i could get from Holy as identity spell there.
Not sure how useful Fireball would be to the others, but the other 2 look good.
They might make some new stuff for cases such as these.
I know DH’s need it for sure.