This current iteration of DK, especially unholy ( but also frost and blood ) is amazing! Utilities, a little increased mobility, nicer defensives and the DIVERSITY! Finally we can run a proper disease rot build, minion build, wounds build (with festermight back!! yey ). And then thereās Garg, commander of the dead - god! Everything youād like.
The gameplay itself has become a bliss with many functionalities and ways to adapt to the situation. That being said - is there anything PVP and PVE wise DKās lack? As far as Im concerned, the damage is there, utility, defensives and different playstyles are also here as well as a nice self-heal. Surely there must be something wrong, is there? A little hook? Is this really the moment when we get to enjoy our beloved class with extra dip of fantasy flavour?
The only ever thing I can think of is SFX and perhaps animations are a little subpar and less gimmeinstantdopamine than other plate melee classes with their big clongs every time they hit something.
Besides that it feels really nice to hop on my DK again and blast through content with all these new sweet options.
TL;DR : Overall a very positive outlook on new DK changes and its current iteration. Really excited to lead this badboy into Dragonflight. Do we seem to be on the top now in terms of usefulness in PVE/PVP content? Are there any still lacking things in any of our spec trees?
Suffer well, bros!