Mighty Bash got nerfed to 60sec CD, 4sec duration in SL. It is buffed with x% shorter CD by an optional conduit.
It should’ve never been nerfed to 4sec duration to begin with. Why are you even nerfing us like this? All it does it make the game even more zug zug and boring.
Mighty Bash needs to be reverted to 50sec CD, 5sec duration.
Stop pruning us.
Just add Rebirth to Feline Adept already.
Add Hibernate and Rebirth to Predatory Swiftness.
The only reason Rebirth was removed was because it interacted poorly with the (even worse) talent Bloodtalons. Bloodtalons has since been re-designed, so it’s time to re-add it.
Hibernate on PS gives amazing depth in Druid vs Druid match-ups, and also against Hunter pets. The amount of fun and skill this adds is 100% worth it. Stop being so angsty with hard CC. The game needs more of it, not less. There needs to be more ways to take control of a match, less zug zug.
So this is a rant about multiple talents, but I’ll use only one example to explain it.
Cyclone being a choice means that in order to min-max (e.g. against comps where dispel is not needed, or in PvE) you will not be able to pick it because it’s too much of a waste and you will be forced to pick better talents for that particular scenario (Bear Form talents, Furor etc), even though it is one of the most depth-enhancing and iconic Druid spells.
This is the case for many mechanics/abilities. It is horrible to put things like Soothe, Remove Corruption, Hibernate, Cyclone, Predatory Swiftness, Infected Wounds, Survival Instincts, Skull Bash etc in the tree where they might not get picked depending on the situation, when they are abilities that the class or spec should have at all times.
You promised these talent trees wouldn’t be pruning. All I’m seeing is things that used to be baseline put in talents, and as a result some won’t be picked.
If you are going to go through with making these things talents, then you absolutely have to remove the ability to change talents in the BG/Arena starting room. Otherwise I’ll be playing what’s essentially an entirely new spec, utility/mobility/defensives/etc wise, every game. No consistency whatsoever, and I have absolutely no interest in doing that. I’ll just not play at all.
- Why the is Cyclone behind 3 points of nonsense? Blizzard really doesn’t want us to pick Cyclone do they
- Predatory Swiftness is waaaay too far down in the tree. I can easily see a mid/right-hand-side only build being BiS which means this ability which should be baseline won’t even be picked
This talent unfortunately scales too well with other Bear talents (Ursine Vigor and Improved Frenzied Regen), causing them to, together, become essentially mandatory.
It is simply too strong, and it’s passive and requires no effort.
Why are Brutal Slash and Primal Wrath talents? Feral needs to have adequate baseline AoE capabilities. Even Swipe is a talent.
Also, Brutal Slash should not be an ability you use for ST. It needs to be re-tuned. It should be lower DPS/DPE than Shred on <3 targets. Stop forcing AoE into the ST build.
Bleed vs Bite
I’m sorry, but shoehorning two entirely different playstyles into a spec isn’t going to make anyone happy. All it does is force people who like playstyle A to have to play playstyle B x% of the time, and vice versa for those who like playstyle B but hate playstyle A. And all this despite them hating it.
Instead of making everyone unhappy, just decide what the spec should be and make one camp unhappy - so they can move on and find another spec they like better.
This was already a problem in Legion, BfA and SL. But in SL it was slightly better because at least Covenants were not something you could change all the time (for part of the time there was the annoying cooldown, and for the rest of it you at least had to go to the city).
This is just escalating, if I wanted to play PoE, I would play PoE.
Just get rid of the bite spec, and clean up the atrocities in the bleed build (see below).
A 4 second time window? 3 different abilities? Who came up with that? Bloodtalons is entirely unsuitable for PvP, and if you don’t pick certain other talents it’s even more awkward (e.g. Brutal Slash, Lunar Inspiration). Yet the power of the talent is of such magnitude that it is essentially mandatory if you want to play a bleed centric build.
Feral was absolutely fine throughout WotLK/Cata without Bloodtalons and in MoP/WoD there were mandatory, mutually exclusive, options which made Bloodtalons a no-go. Go back to this.
Bloodtalons needs to be either removed or reworked (yet again) as an active ability which is not absolutely and completely clunky. Maybe replace it with Force of Nature (from MoP, with Rake and Entangling Roots).
I don’t want to be forced to play this 50% of the time. I’d rather not play at all.
SR needs to either have proper QoL added or be outright removed. Make it usable at 0 combo points, or automatically give a 5 combo point SR buff when opening from stealth.
Tireless Pursuit is not powershifting, and it’s also so out of the way in the tree that it will never be picked. It’s a mobility pick competing with actual defensives and other utility.
Just merge actual powershifting into Feline Swiftness. The way you tried to solve the powershifting issue in SL (Tireless Pursuit) is not what we wanted and is not sufficient, you’re just repeating the same mistake.
Remove Tireless Pursuit and modify Feline Swiftness:
Then there’s Infected Wounds:
I’m sorry, but just stop. It should be 50% and it should be Shred, not Rake. No, the PvP talent that adds Rip and +20% is not it. Just give us what we want and stop trying to come up with “creative solutions”.
I am so tired of saying “X is a problem, the solution is to revert it to Y” only to have the devs go “So players say X is a problem, but we obviously can’t do what they are telling us to do so we’ll give them Z instead” and then Z is not even solving the problem partly (see Tireless Pursuit for another reference).
Just let us have proper uptime. We are Ferals. We are supposed to have 100% uptime.
Just give us proper Infected Wounds and Powershifting. Stop trying to find work-arounds like Lunar Inspiration, nerfed Infected Wounds and Tireless Pursuit. And don’t put the things in the talent trees in such a way that it’s not possible to actually pick them 90% in of scenarios if you want to min/max. We are so done with this.
Why is Tiger’s Fury only +20 energy baseline? In order to get to the juicy talents at the end people are going to just pick as few points here as possible (see picture above for example) and we’ll end up with a 35 energy Tiger’s Fury. This is another case of “this should just be baseline”.
Note: This depends heavily on tuning but my guess is, and I’m willing to bet on it, that the talents close to the bottom are going to outperform this one massively.
Why is it possible to pick Improved Frenzied Regeneration, which improves Frenzied Regeneration, without picking the Frenzied Regeneration talent?
Talents to consider adding to the trees instead of the things I suggested removing:
- Cyclone added to Feline Adept (but with energy/rage cost)
- Cyclone (re-)added to Predatory Swiftness
- Blood in the Water
- Reduced energy cost of Shred
- Wild Fleshrending
- Force of Nature (from MoP, with Rake & Entangling Roots)
- Savage Momentum (remove from PvP talent, move to regular Feral talent)
- Leader of the Pack (remove from PvP talent, move to regular Feral talent)