Didn’t think I’d ever agree with Whisperer.
But the fact is, many have played this game for so long, and been through so many patch notes, that it’s not hard to predict the likely outcome of a list of changes. Especially not when you can theorize it with a talent calculator.
If we look at the Druid/Feral tree, the way it looks currently, here’s a short list of things that are deeply problematic:
- It’s fairly obvious I’ll be forced to let something go of either Bear Defensives, Soothe+Stampeding Roar, Cyclone, Nature’s Vigil+Innervate+Vortex. I don’t want to be forced to choose between Cyclone, Stampeding Roar and Soothe. They should all be baseline.
- Tiger’s Fury is only 20 energy by default, and the talents to improve it are not mandatory (and very early in the tree). It’s highly likely that people will spend as few points as possible in these talents, to get to the juicy bottom rank talents. We might end up with a 30 energy TF being the “best” spec for most scenarios. Tiger’s Fury hasn’t been less than 60 energy in any real scenario since TBC.
- Tireless Pursuit is an awful conduit and now talent (it’s supposed to solve Powershifting being gone, but it doesn’t, like at all) and even if it did it’s completely out of the way such that I won’t be able to pick it in most scenarios.
- Predatory Swiftness and Infected Wounds both look like they’ll likely not be possible to pick up in many potential BiS builds. They should both be baseline.
- Typhoon and Hibernate will never be viable picks for Feral, even though Hibernate used to be baseline and Typhoon was (almost) always a valid option.
Here’s a post outlining most issues with the tree from a Feral perspective, it contains other more philosophical Feral specific issues as well: Dragonflight Druid Talents - Add your constructive feedback - #20 by Ridtur-outland
People will 100% be forced to pick e.g. survivability talents in the class tree and won’t be able to pick things like Hibernate and Cyclone which are fun and which add depth and skill. In the same fashion we’ll be forced to pick throughput talents in the spec tree and won’t be able to pick things like e.g. Predatory Swiftness. All of these things used to be baseline.
It’s a combination of false choice and pruning.
PS: It’s spelled “pruned”, not “prunned”.
And… now we won’t. Because there are other things that are more important in the tree. Ergo, we’re being pruned of something that was once baseline.
It isn’t, and even if it were, then most of these things I’m made to choose between are things I currently have either baseline or via mandatory talents or mandatory borrowed power.
And half the stuff that you have in talent trees now were never in talent trees in the past, or if they at any point were, they were put in such a way that you had to pick them - which they aren’t now. The trees were much different back then.
The guy doesn’t understand the concept of false choice, and that just because there are more options in the talent tree than in the past we can, and will, still end up with less since too many of the options used to be baseline/mandatory talents/mandatory borrowed power - i.e. things that we had all at once.
Just let him be.