Thoughts on Dragonflight enchanting
I set myself the goal of getting every profession point in enchanting and reached that goal about a week ago, so I thought I would voice some opinions about the profession in Dragonflight.
First of all, almost every single enchant I made was done onto a vellum. Technically you can skip the vellum if you are crafting an enchant with a guaranteed result and not selling it in the auction house, but that is a very rare case. I think with Dragonflight, enchanting should have been revised so that all enchants are created items and never applied directly on items. Doing that would add a lot more potential for crafting orders for enchanting.
Second (and this goes for many other professions), racial bonuses for enchanting are too strong and make it practically impossible for most players to profit from enchanting. Let’s take Draconic Inspiration for example (it’s close to a worst case, but the same principle applies to a lot of other enchants):
- The enchant materials cost 1700g at the moment.
- I can get to 387/400 as a human, which leaves a deficit of 13 skill points.
- 5% of 400 is 20, so I have a (20-13)/20 = 35% chance to get Q3 without inspiration.
- I have 36% inspiration
- Chance to get Q3 = 35% + (65% * 36%) = 58.4%
- Q2 enchant sells for 90g. Q3 enchant sells for 2850g
- Assuming resourcefulness about covers AH cut, the expected value of a 1700g enchant is 2850g * 58.4% + 90g * 31.6% = 1692g
Of course I could use an illustrious insight to get 100% on Q3, but that’s for a 1000g value per insight, which is not enough.
For a blood elf, I think they get to 397/400, so they a roughly 90% chance to craft a Q3 and that’s how the enchant is profitable at the current AH price.
I think racial profession bonuses should be changed like this:
- They allow you to craft a recipe of higher skill and still get skill points (easier skilling up).
- You get a one-time quest to get profession points as a head start.
- The racial points should not contribute to overall skill when crafting Dragonflight items.
That’s enough on the racials, I think.
I liked the way the different trees in enchanting supported each other. Even after I had completed the branches that I was most interested in, there was still plenty of motivation to fill up the other trees to gain skill points. The real surprise was primal extraction and how important it is. The tooltips really don’t make it look useful and it’s probably intended. I think in terms of feeling rewarded for spending points, enchanting feels a lot better than tailoring.
Disenchanting feels very random, but I mostly DE iLevel 379 epics and I guess they are “borderline bllues”, so the results are a bit hit and miss. With the recent bump up in prices, I have no doubt it still makes sense to DE epics (I vendor all greens and blues). If you don’t DE a lot, getting 30g worth of materials from a 160g vendor value weapon will feel bad. When you DE a lot, you’ll get the occasional 1500g value, so it does even out.
Minor complaint: the UI will still nag you to spend profession points every time you log in even if you have all trees 100% filled out. There’s also no achievement or reward for completing all trees. That’s just disappointing TBH.