Im aware there are some workings going on in the background for this class especially unholy.
Id like to echo previous comments and posts in both eu and us posts.
Please inject some flavour and design into the class. Subjective i know but its been faily fixed for sometime now.
Its a concept that got simplified and in doing so lost some of the spark of when it all went well and smashed it.
Id say its fair to say right now outside of all CD up it not got a “oh yeah” moment, it feels underwhelming.
Possible ideas:
-Work on the major weakness of being a weak plate wearer, the old bone sheld comes to mind where it could give a passive physical damage reduction on charges.
It has to then be managed and isnt just a straight reduction and requires some skill.
-A new disease/ return of old ones with debuffs and interactions with spells to increase damage dealt on strikes and spells.
Then also cause slowed swing times and cast times for example, or reduced healing effects/leach effects.
I think even used to purge?
-Nice you introduced some new rune forges but fallen crusader is almost always too good to give up.
Perhaps bake that effect into the spec damage and get rid of it and allow others to be viable.
- wounds are annoying but only due to how they are limited in being generated, wounds could be applied by more things and in aoe scenarios.
This wont then annoy people that its clunky in AOE scenarios as now.
-(for tuning phase) please please, make sure death strike is tuned specficially for this expansion along with all other spells/abilities in pvp.
check it all for old modifiers between expansions, wipe them and start clean, it was frustrating having spells in pvp on old nerfs harming it for so long.