Dragonflight Priest Talent Feedback Thread

I just said I like it. I like specs that are demanding to master, where you can do little things to distinguish good players from mediocre ones. I didnt say that sp should be harder to play than other specs. I think its a disaster that bm has been the go-to hunter spec for many periods, when it requires a fraction of the brainpower that surv does (talking mainly about st raid-type here, not m+ atm).

The only way sanguine could become useful tho is if they change mental fortitude to generate a shield from X% damage done from all sources, or like make VT heal for 500% of damage done, if not more

Which would be OP af.

Well it could be made like soul leech

Well they’ve nailed the class fantasy alright. The suffering part of it.

I’d be interested in trying shadowflame prism proccing off Devouring Plague, to not hang it so much on dark thoughts and also because that gives me some agency, if I can get the insanity going then I can get more hits in (less need for sw:d). Might require DP to be castable while channelling, and obviously something for the Light priests out there.

I figure they’re allowing both Ancient Madness and Hungering Void to ease the dependence on crit trinkets like Soulletting Ruby, however, quick math here
Ruby; 20 seconds of crit boost
basic void form; 15 seconds
combined I can get about 30 seconds of void form with some luck… err mashing.
Ancient madness; 15 seconds of massive crit diminishing over that time
with no way to extend that. But it’s possible the crit bonus is so large you rapidly add on the extra time and it all adds up.

And I’d really like if they changed either PI or Void to line up on timing, it’s such a waste of cooldowns right now.

I’d love a leech talent, maybe on the vampiric embrace branch? Idk, but I’ve noticed in most encounters VE just gives me an overhealing spike. Sure, on zerg phases like Lords or Vigilant Guardian it works super well paired with my cooldowns, but that’s a specific situation with a very narrow window. Alternatively, talent that buffs the self heal from the dots or just… buff it in general.

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I think we press devouring way too much for it to be prolonging mindbender imho.

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https://www.wowhead.com/beta/talent-calc/priest/shadow/BQREQVCEhVRUlSAQIBBQOVRWREUQEYBCCwVBA found out a meme aoe dps specc for shadow using holy nova spam. This Aoe is uncapped and will do more damage than our mind sear

That’s fair, on longer fights DP definitely comes out the winner. I’ve just been thinking of something that doesn’t conflict with living shadow.
And I still want to be able to cast devouring while channelling, especially if the free one procs.

I’m pretty disappointed with the Holy Priest Talent tree.

Ever since Discipline was shifted towards the Atonement healing style, it seemed pretty clear that the two healing specs were being sculpted in such a way that they had their own identity. Discipline would deal damage to heal, and Holy would be a dedicated healer.

However, with the emerging progressive meta that “healers must also do damage”, and the advent of the Social Contract (namely the courtesy and teamwork paragraphs), and the inference of play-style by certain talent placements in the Holy Priest spec tree, we are now re-blending those two very distinct healing styles.

There must remain an option for a dedicated (damage-free) healer in WoW, especially on the class that has two healing options. Thus, my feedback is as follows:

  • Guardian Spirit to be decoupled from Holy Fire and Chastise. Other options to move in to replace (e.g. Burning Vehemence to move up out of the higher tiers).
  • Far too many actives in the tree. Suggest more passives to allow greater agency of the player to choose their healing style. An example would be returning Divine Aegis (in some form) to the spec tree as a two-level option, and enhancing Crystalline Reflection to allow DA to also reflect damage.
  • Prayer of Healing has barely been used this tier due to its terrible mana efficiency as compared to Circle of Healing. Swap positions of PoH and CoH and relocate the passives as usual.
  • PI as an external DPS cooldown leads to animosity in groups when some feel they require it, but don’t get it. To save players beating each other over the head with the Social Contract, PI to be self-cast only, and Twins (rename Radiated Power) grants 7% Haste to the rest of the party instead.
  • The very left of the tree has a lot of focus on PW:S. Again, as with PoH, this has been a barely-used ability due to a combination of its debuff and poor mana efficiency. No indicator that this will change with the new expansion.
  • Cleric’s Armaments to be a side-option; again, it’s a wasted point.

I see that some reworking is being done on the Death Knight trees; I hope that this is only the first iteration for Holy.

Right now, I won’t be playing Holy Priest come Dragonflight with the tree in this state (and I both love the focussed healing style and have over 180 days /played on Priest, mainly just on the Holy spec).

Below is the spec I’d currently choose if absolutely forced.

Thanks for reading.

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It tbh just seems that we as priests need to yell louder, seeing as hunters got dev responses the day after their tree was revealed. And I just noticed that they got even more feedback from the devs mere hours before this comment

And then it just seems they’re never letting actual pve priests into the crucial testing stages

I really hope Blizzard gives us back the Silence for 2 seconds on the Wicked Star talent for Discipline. No idea why they even removed it, it’s literally a worse Shaman kick - one with a longer cooldown that you need to aim… Feel like it’s not going to be easy to hit the target in PvP and there’s already a bunch of other aoe interrupts/stuns/etc in other classes for it not to be overpowered in m+.

I’d be okay if they increased the cooldown a bit to compensate for it dealing damage, but it should be like 20 seconds max.

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Silence is usually better then interrupts, especialy in PvP. You need to land interrupts to spellcasts, but silence stops spellcasting no matter what. You can use it agressively, following your party CC to disable healer in PvP for more seconds. Wicked Star was also AoE, hitting everything in line in front of you, which shamans can’t do with their kick.

I don’t understand why we don’t have Silence in class tree. It seems priests will be the only healer without an interrupt. Either move Silence from Shadow to class tree or return Wicked Star.

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Yes, you will use it to follow up your party’s CC, but people usually don’t stack up in a straight line in PvP, so you’ll likely either hit the target or the healer in arena with the Wicked Star. 2 seconds is pretty short - you have similar racials in the game: War Stomp / Panda racial.

If we compare to resto shamans: to counter the opponent’s team as a resto shaman, you have Wind Shear (kick), Lightning Lasso (channeled stun), Hex, Thunderstorm, Grounding Totem, Capacitor Totem, Purge. A bit more utility comes from Earthgrab Totem, Earthbind Totem, Gust of Wind (to escape CC), Ancestral Guidance (making you into a disc priest with better utility for a short duration basically), Spiritual Guidance (kick immunity, cast while moving).

While Disc priest has: fear (requires you to be very close to the opponent), Dispel Magic, Mind Control (which is often too risky to use on enemy healer), Shining Force (which is only really useful in Blade’s Edge Arena).

Resto druids have a lot of CC on their own too: Incapacitating Roar, Bash, 3x cyclone, Ursol’s Vortex. Also avoid polymorph/hex pretty easily.

Holy Priest has Fear, Dispel Magic, Chastise, Spirit of Redemption and Divine Ascension (to avoid CC or survive burst) + a bunch of smaller instant heals on short CD so they can avoid interrupts (Serenity, Sanctify, Circle of Healing).

Well, in best case, you use Silence in CC chains to shut down healers longer. Just watch DKs, who use their silence after stun to finish you.

War Stomp or any other aoe CCs/interrupts does not have 15 sec CDs. War Stomp even has a cast time. Wicked Star was 15 sec instant AoE silence, which was insane. Blood elf racial was reworked to dispel, because it was extremely powerful for m+ and PvP… And it was on 1,5 min CD if I remember correctly.

I’m not saying priests have more answers thab shamans. I just said that Wicked Star was very powerful, so it had to be balanced. I agree with you that we should get better choices.

I’d move HW: Chastice near the top of left side of the tree (So it’s accessible for all specs) with Censure as it’s upgrade. I’d also move Silence somewhere in between middle to the top of the right side of the class tree, so that dedicated specs could get it. Also, Improved Psychic Scream should go to class tree too, the same applies to Shining Force.

With Chastice and Shining Force being in the class tree, some PvP shadow specs might be interested in going to left side of the tree, which is now just dead for shadow priests.

My another idea is that Dominant Mind would not make the target your pet, but would disorient your target for the duration instead. The current iteration of the talent is extremely bad for PvE and does not work in PvP. Making IT disorient might be attractive in certain situations, when you don’t want to lose control of your character.

Also seeing how shaman get various mobility with Wolf and Gust of Wind, I’d really love to see Spectral Guise back.

Please, for the love of god, don’t make it mandatory to choose bender + prism in dragonflight. It’s not a fun playstyle and it doesn’t fit class fantasy if you ask me. Overcapping on insanity is not fun. I don’t even mind other weaknesses of the class, I just don’t want another 2 years of bender + prism…

The silence from Blizz on Priests is deafening. Hunters get instant clarification, feedback AND changes based on feedback. Priests hardly ever get any tuning outside of major patches while other classes are balanced much more often.

How is Blizzard going to earn the trust of Priests again? By keeping PI and Searing Nightmare, they have effectively proven that we are an afterthought at best.

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I forgot some things for Holy.

Prayer Circle should be “using Circle of Healing reduces the cast time and cost of you Prayer of Healing by 33%, stacking up to 3 times”, with an infinite duration (a la Divine Concentration). That probably gets PoH back into vogue. It’ll also need to be placed such that you can’t take it if you don’t have both CoH (mandatory) and PoH (optional), so probably chain these two together and plonk this under that.

Divine Word should not be on the GCD (if it is already); this should make it more appealing to take.

X’anshi under Afterlife.

An’juna under Benediction.

There’s bits and pieces we can have off T’uure that can go in here: Guardians of the Light under Guardian Angel, and Holy Mending under Say Your Prayers.

Take the cast time off Prayer of Mending.

I recently read through the US wow forums priest talent feedback thread, and I feel this post really highlighs what is the core problem with priest at the moment. Mainly shadow, but the problems of shadow also cause the class talent tree to be extremely lackluster and weak when compared to, say, rogue or shaman or evoker.

There’s another post that summarizes a lot of the problems as well:

It just feels like the priest playerbase is screaming into the (void) as it is.

Blizzard hasn’t been able to decide for the past 2 expansions, what exactly should priests be about. Theme or no theme question, the problem is the same.

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OK, now we’re the only healer (both disc and holy) without an interrupt…

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Finally! https://www.wowhead.com/news/blizzard-announces-updates-for-priest-specs-coming-soon-328013