Blizzard is reintroducing WOD-like gearing for pvp in Dragonflight, which means; You will only have to obtain the conquest gear and then you are done, as it will be scaled to the highest possible ilvl in pvp. There is no more upgrading and there is no more high gear rewards to go for, which means: A casual afk’ing BG-andie, will be having the exact same gear as a R1 player eventually.
This is being done for the sake of pvp’ing feeling fair, but i feel like it in the process removes any kind of progression that pvp offers. I get that in a Counter Strike match or in a League of Legends game, the game should be fair from the second it starts, but i can’t help but wonder why blizzard is not looking at WoW as an RPG first. This essentially means that there is no incentive for people to push rating, unless they push for Glad or R1, which is the top 5% of players (random stat).
Back in the day, what felt the best was to have earned something big, or a huge upgrade you could take to random battlegrounds and have fun with. This is now being removed for the sake of everyone being on a level playingfield. That was never WoW, and by doing this, i fear that PvP in this game will feel bland and the participation will be less.
Even when you saw people with good gear, you would work that much harder to try and get the same gear, being in the progression, and not just fall back to another pseudo pvp template ( which i feel this inevitibly will become).
Note that i know i stand very isolated on this issue, as alot of pvp’ers and content creators celebrate this change. I am just wondering if i am completely alone in feeling this way, taking out progression and the feeling of getting stronger, or if anyone else agrees? (i know your ilvl becomes better in pve through upgrading, but that seems like a weird thing to reward pvp players with regardless)