- Dragonflying
It’s engaging, fun, and easily one of the best additions to the game, but needs a bit more polish. If it doesn’t become a global alternative for flying, it will be one of the worst dev decision this company will make.
- Skill Trees
Overall, a positive change which allows for some level of customization depending on the play style. It does make the game feel like it is an RPG compared to previous system.
- Crafting
Decent improvement with actually gave me good level of fun, but eventually experience was screwed up by multiple points of gating, boring, and annoying reagent acquisition, and lack of proper explanation to what stats do, or what given tree in given profession does.
Clearly, you still don’t understand why crafting is important, and what potential it has.
PS. Seriously, the most important mats are a random low % drops which give people burnout due to amount of grind ppl do to get those mats? You clearly haven’t learned anything from your past mistakes.
- Mount customization
Decent amount of customization, but only one actual Dragon.
The wyvern and two things hijacked from Spore doesn’t count as dragons.
So basically, a half-baked job.
- Raid
It’s ok, but nothing special.
- Dungeons (Mythic +)
You don’t have any.
All you have are boring, burnout inducing speed run instanced designed to facilitate irrelevant esport. Single-handedly the worst part of WoW.
- Key issues
- Absurd focus on boring collectibles, which due to numbers are as valuable as dirt on the side of the road.
- Waste of time and resources to develop systems like Mythic + when its place can be taken by much better RPG systems like proper RPG dungeon crawler.
- Lead designers which don’t understand RPG genre, and they got into their position via seniority, and not because they are good RPG designers.
All in all, DF has 2-3 promising changes, and everything else is more or less the same level of boring grind, and haphazardly implemented ideas from community to desperately grab people attention. Considering that nothing will change in regard to people who lead the design, I don’t see how this game will ever be a good RPG.
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