Dragonflight Rogue Talent Tree - prons and cons

Class Tree:

  • Put Shiv in the 1-8 Point section. It should remain an optional Utility ability for the whole Class. Toxic Blade could return as the Nature Damage buff for Assassination, so those 2 functions would be kept separated. All affected DPS Talents changed to instead buff Toxic Blade.

  • Rethink Alacrity and So Versatile. Put something more interesting there. Instead of flat Stat buffs, maybe something affecting Energy and Combo Point generation through ability usage.

  • Pathing in the middle could have a bit more routes. If Iron Stomach and Prey on the Weak were both linked to where Recuperator currently is, that would allow for some interesting ways to spend points early on.

  • Find Weakness is kinda pointless as a bottleneck to Shadow Dance as is, since not all Specs gain equally from it. Maybe just turn it to a flat damage% buff to Instant Damage (promoting Active Abilities, instead of Passive white Damage).

  • Earlier access to Seal Fate would offer some interesting gameplay, as you are leveling. More chances for that “This is awesome!” moment, to hook you in.

  • If only for the lols, put Death From Above somewhere here. It’s just so much fun!

  • Putting Recuperator + Iron Stomach, then Leeching Poison + Elusiveness on the same nodes would allow for us to customize how we want to handle self-heals and mitigation. As we couldn’t have all at once, the respective abilities could be buffed to hold their own. This would open up some room for new Talents as well.

  • With a bit of room created, we could add old stuff like Unfair Advantage (if target has less health% than you, increase Crit Damage for 3sec), or Deadly Throw (ranged slow/interrupt Finisher at 5CP). Remorseless Attacks (after killing a target, gain 40% chance for your next Combo Point Generator to Crit) would be cool for Solo Play.

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