Dragonflight Season 2 Rating Update

Agreed !
But if they start focusing on solo shuffle and other pvp content that the majority of pvp players enjoy instead of 3v3 then the “gladiators” and boosters will be in clinics :joy:

Buff mmr more

of course you want there to be no more 3v3 because you did never reach any decent rating in it, 1800 max.

Did they inflate SS - went 5-1 gained 48 rating, then went 2-4 and lost 59 rating

They inflated it by ~50 MMR, but they didn’t change the system, so you still get about the same points. Your MMR is just higher than your cr, therefore you get like ~twice the amount you would normally get, for winning a lobby on the same MMR as your cr.

What is your point? I am a casual pvp Andy. I am totally cool with being mediocre at pvp.

Me being 1800 max does not invalidate the fact that majority plays shuffle and enjoys shuffle more than 3s.

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The thing is that the bottleneck (healers) do not enjoy Shuffle more than regular 3s/2s. Soloq needs an entire rework because the current format doesn’t work for healers, simple as that.

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Í would be happy with any change that increases the fun for healer. As long as we are keeping shuffle out of regular 3s queue.

Often times I read how disappointing it is for healers to go 3-3 when a DPS goes 0-6 cause they get nothing for that. I am totally up for giving healers 5mmr and cr on this case. Or something like that. This won’t make a 1200 healer reach a rating where he doesn’t belong. so I see no problem

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Learn the real game and play 3s

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Exactly this

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Why shouldn’t it? No one forced you to play it before nor do they force you to play it now, the fact is Shuffle is the abomination and is essentially the LFR of the pvp world, it wouldn’t make much sense to make LFR the main game mode.

Shuffle is scuffed 3s, if you didn’t enjoy the very foundation of the concept, you’d not be enjoying shuffle either, fact is you didn’t enjoy sitting in LFG for hours without end being declined, that’s why Shuffle was born.

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Tbh, I don’t think that you need to keep the Shuffle queue out of the 3v3 queue, you could control the game by giving the premade teams a malus to MMR (for example a premade team with 1600 MMR will be queued against soloq people with 1800 MMR - just made that numbers up, need to be fine tuned obviously), that would for work for everything below 2,4k (in fact, Overwatch does it this way) and you wouldn’t have to split up the playerbase. Only downside which I see with that are boosters. Going for a seperate 3v3 queue for solo players would probably work too however.

Giving some points to healers for going 3-3 would be nice but your suggestion implies that you already see the problem with the 6 rounds format. While dps players get to play with their counterparts 2 out of 6 rounds, healers are stuck in some kind of pseudo 1v1 against another healer on the same MMR.
The 3-3 games for healers are so common because the matchmaking actively tries to put healers into lobbies where it predicts that you’ll go 3-3 while putting dps players into lobbies where it predicts them to go 4-2/2-4 (some times it ends up as a 4-2 and often times the healer isn’t even the reason for going 4-2/2-4). 5-1 or even 6-0 are very uncommon for healers and usually a result if the matchmaking places you against someone who is significantly lower than you (like during placement matches) and in that case you won’t gain much by going 5-1 either.

The next thing is the mmr difference. People complain that this season is deflated and when you look at the healer ratings, it’s even more deflated for them. There are 3 healers above 2,4k (in Shuffle) while over 100 dps players are above that rating. And while I certainly know that I don’t belong above 2,4k, it’s still extremely demoralizing to be treated differently than dps players. If I do the same effort as a dps counterpart but I’m placed 200 rating lower for absolutely no reason other than Blizzard being unable to balance their system then I’m not gonna play. Saw a stream yesterday with 5 Blizzcon players in one Shuffle (Whaazz, Bicmex, Mehh, Drainer and Chan) and the dds where above 2,5k while both healers were at 2,3k. How is that acceptable?

I honestly don’t know how to fix this issue without getting rid of the 6 rounds format entirely. I’m not saying that it’s impossible to climb as healer (because it certainly is) but you need a lot more games for it and it’s much harder because healers have their own MMR bubble which is more deflated than the dps MMR bubble. Healers don’t go 3-3 because they don’t have enough impact or whatever (in fact, a healer has massive impact, otherwise you wouldn’t see zero tripple dps AWC games) but because the matchmaking wants them to go 3-3, which is just frustrating. It would be similar for dps if the game would suddenly allow 5 dps 1 healer games, healer CR would suddenly skyrocket and dds would go 3-3 a lot more.

The question is not why there’s so few healers in Shuffle, the question is why there are some people left who still heal this mode when 2v2 and 3v3 exists. Blizzard convinces themselves that people don’t enjoy healing which isn’t true because of two facts:

  1. People enjoy healing, they just don’t enjoy Shuffle
  2. Overwatch has low queue times for dd players despite requiring one healer for every dps player instead of requiring one healer for two dps players

Edit: And don’t even get me started on the people who wish me cancer because I dispelled their sheep 2 seconds too late and I’m forced to play two more rounds with them :rofl:

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still shuffle is played way more than 3s. 3s is an abomination cause of metacomps and gatekeeping by r1s and glads.

and who are you to tell me that if i dont enjoy 3s that i then also dont enjoy shuffle? i hate 3s cause of various reasons and i like shuffle cause a variety of reasons.

you are just salty that the cannon fodder has left 3s and the bracket is dead. which is rightfully so the case

Shuffle is equally dominated by meta, just look at spec representation, even worse if you go look at healers.

You’ve been a pvper for quite a few years, your achievements speak for yourself, the fact you got this upset at my comment, just goes to showcase there was truth in it, as Devsnowork mentioned, you couldn’t push rating ever in 3s.

In which comment was I salty?
I -literally- just said what Shuffle is and asked you why 3s shouldn’t be -THE- bracket which to add further on, do you also believe LFR should be -THE- raid experience for pve’ers?

I enjoy SS for what it is, it’s cozy to turn your brain off for it at times; but anyone trying to act like it’s little more than LFR for the people that got declined in LFG is on some serious copium.

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i never reached any meaningful rating in 3s cause i am very mediocre when it comes to pvp. there is no shame in that. so i dont understand why rating bashing is still the case in these forums.

i can only repeat myself until you understand it. i dont like 3s at all. and i am very happy with shuffle. you cant tell me what i like and what i dont like.

meta specs can be tuned numberwise very quickly. meta comps on the other hand not. cause synergys arent affected that much by just number tuning.

i dont understand why you compare shuffle to lfr. i never said anything about lfr.

you enjoy your 3s and i will enjoy my shuffle. how does that sound to you?

I fully agree, there isn’t. It’s a game afterall.

Personally, I’d argue a lot of rating bashing on the forums, is due to low xp people/ super casuals coming in hot, claiming they know and understand more of the game mode, or demanding undeserved rewards, but that’s another topic.

They can be tuned equally fast, we had several different 3s metas in DF S1, the issue only lies with how active blizzard is, we also saw how quickly people reroll in shuffle (Like all the many warriors at one point, then warlocks, then rets, or only ever facing the same 2 heal specs, etc)

That’s nice and all, but shuffle is still fundamentally a 3v3 experience, just less organized, the foundation of its concept is still 3s, which is an undisputable fact.

You spoke about the majority, I drew a comparison to another instance of the same overall game, LFR definitely has a majority (Or even normal raiding) compared to mythic, so I simply questioned; If we should scrap 3s because the casual majority prefer the easier option, shuffle, do you then also think the same counts for pve?

Not to mention, shuffle is literally LFR quality 3s.

Again, I enjoy both, and I never said you couldn’t enjoy shuffle either, I just questioned the logic in calling the real mode an abomination, and the refusal of acknowledging that Shuffle is a makeshift 3s experience, that is what people asked for afterall, to avoid sitting in LFG for hours.

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