That statistic isnt even worth using,
Because is a number for all dungeons during a season timed on a +10 key.
I play alts whom i dont bother with what key they complete or what keylevel.
I had seasons that my alts only saw a fast +10 or +12 of 1 dungeon just to slowly gear them up through the vault / keep them “relevant” for next season.
None of those alts would fit the statistic even tho i timed 10s and 12s with them.
But never all 8 dungeons of a season.
Even if you time 7 out of 8 dungeons on lvl 10 or higher, you wont be in said arbitrary number.
Its not useful for this discussion at all.
Just stop using it to “prove your point”
The difference in keylevel based on mob hp / mob dmg is around 18% per step, or used to be.
Thats a pretty decent step to keep it challenging but not a big hurdle in the grand scheme of things.
It takes 6 levels of a m+ key to give mobs more than 100% extra dmg and health.
Which is the so called “key bloat” and why people skip keys because there is to low of a challenge “gap”
M+ isnt the place to learn roles and specs. I dont want to have someone in my m+ run that doesnt know pummel is the warrior interrupt and not have it bound.
Normal / heroic and m0 dungeons are there to learn about the class. And so is leveling.
And those 3 places are there to learn mechanics.
All 3 seasons this expansion lacked the HC / M0 dungeons from re-used dungeons. So many people didnt know about Transfusion in Atal’Dazar or other mechanics in other dungeons.
That is exactly what we are getting.
I just dont understand how you can type this and then keep on going it is not okay.
If you were able to play m+7 till m+11s in season 3, it seems that season 4 will be a m+2/m+3 key you can play. And thats the ceiling for you.
For a high itemlevel reward from the vault and you can do it over and over.
You are really overthinking the m0 will be the new m+10 thing. That is just the scaling needed to not get us bored at the end of season 4.
When gear will rise to above 500 ilvl. (From m0 = 509 great vault loot) you will easily gain the dps and health + stats needed.
Which automatically drops the difficulty.