Don’t think many clocked that the remove of affixes also means the removal of those that dungeon scaling.
i asked for it and i am happy with the outcome. it was necessary and i kinda enjoy your rant here but still doesn’t give you the right to be disrespectful like this.
I personaly cant wait for your rants about toxic players leaving your keys because your groups will be unable to clear new +2 .
And nothing in between to get gear to jump over this
Forums will be pure joy
And i will remind you this the moment next expansions m+ dungeons open and you will have problems with pugs toxicity
and do what?
Good decision to go with BFA S1 like scaling.
Less of loot overlapping.
Less of undesirable keys.
Every key level is valuable and feels rewarding.
I personaly cant wait for your rants about toxic players leaving your keys because your groups will be unable to clear new +2 .
i already do +22- +23 when i want to so no i won’t be crying about that and no it’s not gonna be like that. people will waste less time with zero difficulty stuff.
so many people already start at +9- +10 so that usually leads previous levels to be EMPTY like right now or since the first few weeks of this season. it’s just a CHORE as you guys would say . +10 isn’t hard , people make it look hard and with affix changes etc. it’s gonna be different than current +10.
people will feel more accomplished when they time a key now because it’s gonna be a challenge for them + they will get better rewards
Seeing how hard the current season is, failing a +6 probably needs you to actively sabotage the run.
The only thing that I don’t understand is why maintain the M0 weekly lockout. It makes little sense now, it makes even less sense for season 4.
A lot of people seem to disregard the fact that normal and heroic will now scale over 13 ilvls each, so I imagine it’s not a static difficulty, but more like running progressively harder M+ depending on your gear level (just an assumption).
I believe that those 13ilvls are to be upgraded with the currency.
It’s simply a squish with Heroic/M0 becoming more useful each season, I like the change.
I rarely see M0 being used outside of the weekly quest for 4 mythic dungeons and Heroic isn’t much use currently and I only used it before follower dungeons were created to do any quests that needed specific dungeons completed.
Its a gating mechanizm which will cut a lot of people from playing m+ for weeks / months untill they get lfr / wq gear without which they will be simply unable to complete new +2 at all.
At least now we see why they put weekly gv for lfr hc dungeons. IT was on preparation for this
I thought it was bloated as heck so I am happy with this.
Hopefully this get more people into m0 and they see it’s not so bad then that gets them into the keys.
The only thing that I don’t understand is why maintain the M0 weekly lockout. It makes little sense now, it makes even less sense for season 4.
Its gating.
Casuals are not meant to start +2 untill weeks after getting to max level with new system .
Hopefully this get more people into m0 and they see it’s not so bad then that gets them into the keys.
exactly how i see this. they’ll realise it’s not as bad as it looks. i tried to help out a friend a month ago and we couldn’t form +6- +8 keys because there were no one joining even with me leading with 480ilvl. it’s just a bloat now yes
Oh wow . I simply cant wait to see this fiasco unfolding while you will effectively lock out like 60-70 % of players out of m+ because they just dont have skills to Hoop over the gap in gear
What a beautiful disaster in making
Nonsense.
In heroic you get 476 at the end of the run and 489 in vault.
I would really love to hear from people who are struggling with sub 10 keys. What is the reason for it?
Why is everything in WoW so needlessly technical and complicated?
I’m getting more and more conflicted about this change the longer i look at it.
It kinda sounds like difficulty progression in M+ is pretty much the same as now but gear progression is much quicker.
It sounds like experienced players are gonna skip some levels more efficiently and new players might be up for a challenge getting into M+.
But shouldn’t M+ be designed to invite new players to try it ?
Rather than make it harder for new people they should adjust scaling between keystone levels like it was a while ago.
Create a bigger gap between each M+ Level instead of between HC and 0.
Edit : Might as well bring back seasonal affixes and affixes at 2/4/7/10 again.
Worth noting the content is removed. There is no slowly climbing over +2 to +9
There is no “slow” climbing, no matter what kind of challenged people dwell on keys lower than 10 there will almost always be somewhat competent player that will carry enough for key to upgrade atleast up to +2, so basically to reach 10 you’ll need 3-4 dungeons.
What a nonsense of a complaining to be honest, with new system you can just spam heroics, which judging by affix whiners will find its own fanbase
You’re right, but squish tends to imply that +2 to +9 difficulties is somehow contained within the new M+ difficulties, when they’ve actually been deleted and M+2 will now be in effect M+12. Terminology argument!
I think it’s open to interpretation but to me a +20 has been squished to a +10.
Just like previously our levels in game were squished from 120.
This is a perfectly fine idea, really. I do not think, however, that it will make Heroic relevant anyway. As you yourselves note in this post M+ 0 is dead very early on, so moving Heroic to it actually doesn’t leave Heroic in a situation where it’s useful - but now at least M0 has a shot at being good, and I think very low level keystone players will enjoy the removal of the timer. In fact I think a lot more people would, but let’s leave that aside for now.
I have been criticising WoW recently for not being particularly welcoming to newcomers, and this doesn’t really change that, but it also doesn’t do any real damage, so I’m okay with it.
It’s a good change.
But it falls well short of fixing the gigantic issues keystone system itself has caused, both in terms of how much gear you can farm and the effects of that on raid progression, and how annoying it is to lose a keystone level because someone decided to make a giant mistake - and how awful the potentially ensuing frustrated screech, verbal wall of fire included, will be.
The keystone system needs to be torn down in general. Its only redeeming quality is that it creates hard dungeons, and there is a genuine need for hard dungeons. It is something many people enjoy and their popularity does not surprise me, but I think their popularity are in spite of, and not because of, the keystone system.