Dragonflight Season 4 Dungeon Changes Ahead

You’re right, but squish tends to imply that +2 to +9 difficulties is somehow contained within the new M+ difficulties, when they’ve actually been deleted and M+2 will now be in effect M+12. Terminology argument!

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Yes, the numbers are skewed on both ends, but I don’t think +10 is unreachable difficulty wise even for fairly casual players. You also have to consider that while it will be scaled up to +10, the absence of affixes, including tyrannical and fortified, will make it much easier than an actual +10 now.

I’ve always thought “mythic” dungeons weren’t really earning their name based on how easy their were, so I think upping their difficulty is only a good thing.

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Worst idea ever. Who asked for this?? All my frustrations in M+ is only about affixes not the amount of levels for max loot?? wtf lizard

Apart from that, the gear you get from HC and M0 in S4 makes you way stronger than you are right now on M10 Level.

It is just talking from an ivory tower. I had to quite my fire mage on +6 in season 2 because i got full time carried. I have to build slowly. I started below +10 on all my chars this season.

People are really trying below +10 too. You don’t see it as such a seasoned player.

I am for sure not going to play alts and new specs next season. It is just dead to me.

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whats the english term of like a scam change? because i think after its now sinked in i think its worse what we have now ^^.

Worth noting it’s a +10 without fortified or tyrannical, without timers, and without keys being required to enter or key depletion for failure.

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Worth noting the content is removed. There is no slowly climbing over +2 to +9 (or +6, whatever your limit is). There is Mythic 0 and then there is Mythic +10.

It’s simply a squish with Heroic/M0 becoming more useful each season, I like the change.

I rarely see M0 being used outside of the weekly quest for 4 mythic dungeons and Heroic isn’t much use currently and I only used it before follower dungeons were created to do any quests that needed specific dungeons completed.

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Blizzard pulling the ole squish trick. Brilliant, lazy as ever.

I don’t know man… I feel like you’re seriously overreacting. I concur that I’m speaking from the point of view of a well above average player, and that what seems simple to me doesn’t necessarily seem that simple to others, but going so far to say that +6 is too hard is seriously reaching.

Good! Now delete affixes or give us positive affixes like in s4 SL.

Affixes ain’t hard, they are just annoying. They doesn’t add any value to the dungeon or challange!

Instead make fun mechanics to overcome like in mythic raid etc.

When your dismissing someone who actively says it is hard because you find it simple is talking from the ivory tower.

I just decided that I speak on behalf of all the players in EU:

A welcome change.

Now I don’t speak on behalf of anyone but myself.

And we’re off to the comment section to see what the experts say!

Oh wow . I simply cant wait to see this fiasco unfolding while you will effectively lock out like 60-70 % of players out of m+ because they just dont have skills to Hoop over the gap in gear :wink:

What a beautiful disaster in making :slight_smile:

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Might finally be a catalyst for actual change.

IT will be certainly catalyst for something :slight_smile:

Just to remind people . Scaling gap between hc dungeons and +11 is roughly 100 percent scaling :slight_smile:

I will have so much fun of forums when this makes live :slight_smile:

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The jump to M0 going to be great for the few that stayed subbed.

this will incentivise more players to do m+ since it looks like a shorter journey with actual challenge. i had a thread about filler keys and how they should be removed , even tho i recieved hundred insults there i think blizzard saw the same thing. we had so many unnecessary key levels and now it will be better . the boring faceroll grind is gone.

anyone who can do a +5 can also do a +9 and the numeric difference there was giving people so much anxiety like they were going to do a 4x harder mode now it will be more challenging for them but at the end they will be able to get KSM by themselves.
sorry if you were boosting low keys and mad about it but this was necessary , bye

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So first this huge wall gating majority of players out of m+ aka 100 percent scaling in difficulty and then +10 % scaling to +11 when you get over that hump.

This is whole lot of players will never be able to jump over this initial gating without months of lfr and wq gear farm :smiley:

Lets destroy the most like game mode because why the … Not . :slight_smile:

Blizzard making changes literaly nobody asked for