Dragonwrath Acquisition Rate Adjustments

Greetings!

Since announcing our tuning adjustments to the acquisition rate of the legendary staff Dragonwrath, Tarecgosa’s Rest in Firelands, we’ve been listening to your feedback, particularly about the acquisition rate for 10-player groups.

Upon further review, we’ve decided to increase the drops of Eternal Embers, Seething Cinders, and Smouldering Essences across both 10-player Normal and Heroic difficulties, so that the speed of acquiring Dragonwrath for those group sizes will be drastically increased.

We now expect:

  • During a 12-week period, a 25-player raid killing all 7 bosses in Firelands each week can expect to fully assemble 4-6 Legendary Dragonwrath staves.
  • During the same 12-week period, a 10-player raid killing all 7 bosses can expect to fully assemble 3-4.5 Legendary staves.

Please keep in mind that multiple staves can be assembled simultaneously, with up to 3 players collecting the different materials that drop from each boss.

Thank you for your feedback. We hope you’re enjoying Rage of the Firelands. We’re looking forward to the launch of the Firelands raid next week!

This is not it. This only forces certain 25 man raiding guilds to run 2 x 10 splits or 3 x 10 splits until they get the staff for all of their casters. It makes literally 0 sense to have it this way. You’ve just proven that once again you don’t actually listen to the community, but rather listen to certain creators with 0 brain.

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What do you propose they do, then? Force 10 mans into 25 mans if they want staves, like it was before this change?

Honestly, I don’t think they can win here unless they manage to find a solution where both 10 and 25 has the exact same gathering rate. And even then, 10 would probably have the advantage due to the raid size being smaller, making each staff more valuable.

What do you mean “Force 10 mans into 25 mans if they want staves, like it was before this change?”??? Before this change on average 10 man raids would get 2-3 legendary staffs through the whole phase. On the other hand 25 man raids would get 6-8 legendary staffs through the whole phase. Considering theres 3 range DPS on average in 10 man and 10 range DPS on average in 25 man, that sounds just about right. Usually 2-3 caster DPS in 10 man and 8 caster DPS in 25. It was balanced as it was.

And even if they wanted to help 10 man raiders get their staffs quicker than it was, at least balance it out so people in 25 man raids shouldnt benefit doing 10 man raids. Right now you can join a 25 man raiding guild and if theres 8 caster DPS, that means 2 to 4 of you wont get the staff in those 3 months we have. Meanwhile you can join a 10 man raiding guild and by the end you would have 3 to 4 staffs, meaning you are literally giving 1 to your healers’ OS.

If you are not seeing how is that an issue, i dont know what to tell you. Not to mention 25 raids are genuinely harder if you look at the fact you need 25 competent people. It’s way easier to get 10 competent players and blast through 10m HC content.

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Scottejaye explained the previous 10/25 issue better than I ever could in a video a few days ago;

h ttps://www.youtube.com/watch?v=0P_cGIIwkVw&ab_channel=Scottejaye

Personally though, I believe the core issue is having 10 and 25 award the same loot. I get that there are lots of people enjoying 10 man raiding, but I still feel ICC had it right with only rewarding 25 mans legendaries. Or you will run into issues like this one. And as I said in my previous post, I honestly don’t know how to make it fair between the two sizes. No matter which path they decide to take, someone is probably gonna end up winning. And since players always pick the path of least resistance, that’s a problem. That’s why I also asked what do you think they should do instead? Because I don’t know how to solve it.

  1. They said : “We’re also planning to extend the Firelands phase of Cataclysm Classic beyond the previously-announced January end date, to give as many players as possible the chance to experience this legendary raid and craft their very own Dragonwrath, Tarecgosa’s Rest.” So the phase for sure is more than 3 months.
  2. 25 is harder than 10? in Classic? Are you joking? Competent people? You can literally do the raid with carrying 5 people that’s why gdkps won’t try carrying people in 10. in 10 you have to think about good comp, above average dps and long term attendance while in 25 you can lose almost 5 core members and still be able to get the raid and guild going. How? People prefer doing 25 pugs cause more gear and being under less pressure. Comp doesn’t matter compared to 10 and you have more combat ress for guys who are carrying your group.
  3. At this point whatever blizzard do people are gonna disagree cause you can’t balance a thing for everyone to be happy.

You just made it much easier to obtain the stave in 10-man than in 25-man raids. Guilds will just devolve into 10man groups for the entire phase.

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