Drinking in Arenas

Should drinking be a thing in arenas? If you think it should, why? If you think they should get rid of it, why? Are there other things they could do to replace drinking?

I wanna hear what you have to say.

It shouldn’t. Players should always be in combat, like during a boss encounter.
Being able to drink, resurrect, mount up, and what else you’re able to do out of combat, sort of suspends a lot of the actual gameplay dynamics. Mana regeneration becomes less of a practised skill, because you always have a way to potentally refill your mana pool. A strategy of winning through attritrion becomes less viable when the enemy healer can run behind a pillar and replenish all his mana. Being too defensive and letting your opponent run away may potentially let him resurrect a dead teammate, effectively undoing something seemingly game-winning.
And so on.
All such things shouldn’t really be allowed. The fact that you can get out of combat feels like a left-over technicality from the early days of WoW, similar to the early days of raiding when players kept a healer in the far back, so he stayed out of combat, being able to resurrect anyone who died in the boss encounter.
The classes and races aren’t also balanced with out-of-combat in mind. Some have a much easier time than others getting out of combat. Some benefit way more from it than others. And it seems like an absurd area to try and balance around in the first place - like that’s just admitting a problem in and of itself.

But at the same time, then Arena has allowed players to get out of combat since day 1, and we’re probably on day 4000…something now. The community at large tends to be rather conservative and prefer things the way they are, so this is unlikely to be changed. Besides, removing the abilty to get out of combat doesn’t iherently improve Arena. It would just make it different. Whether different constitutes better is debatable though. :upside_down_face:

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Jito destroying stealth classes with ideas since 2019 :smile:

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Isn’t already a thing?
I always drink a beer while playing arena, being endlessly cced by druids and mage leaves plenty of free time to do so.

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Dont even read Jito’s walls of text :smiley: drinking should be thing. You usually use strong cooldown after drinking because your teammate is low. It also forces enemy team to stop you for drinking that can be punished too. Ofc there are problems that some classes can drink easier than others. For example druid can drink in stealth, monk can travel so fast that it will always buy him time to drink and hpala dont have to drink.

It isnt like BL that was removed. Pvp is not only about tunneling and doing CC it is also about drinking mana, getting on mount to get away or kite easier etc.

yea how about we make the arena water also beer, so if you drink more than 3secs your ingame char gets drunk.
hardmode then

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Ofc it should, i only play arena drunk… otherwise its not fun

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I actually think it’s fine. It creates another dimension to the game, you have to know when you can drink and then know how to pull it off and the other team needs to know how to stop it and if it is even worth trying to stop it. If it’s not possible to stop it then it’s a question of balance. Anything that is not tunnel x target till he dies is usually positive design wise at this point. Problem is that meta is very dampening heavy.

Completely fine. Its a bit frustrating when the rdduid comes back with 50% mana after being oom but at the same time there has been so many times were a healer goes to drink and his teamate just dies. Im for everything that adds to the game instead of removing features ghat has been there for ages.

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I don’t think alcohol is enough

Im so sad that we cant even eat arenas cmom i want to get my breakfast Beside jokes going out of combat in arena as a healer isnt so easy when enemy team goes aggro and has good mobilty Even the case enemy healer is forced to go out of combat and replenish his mana means u put good pressure on enemy team and its dps should force cds to survive the heavy dmg otherwise its dead i see it as win-win condition ik its frustrating for some ppl to face but at least this game mechanic requires personal skill awarness of your teamates cds ,resources, hp, position Imo its a smart mechanic and leave room for counterplay

If my conjured stuff does not work in Arenas I want Flash Heal for myself thats for sure.

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I actually quite like his wall of text for once. It doesn’t happen often.

Drinking should be possible but not in stealth nor in catform.

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I don’t see why it shouldn’t be possible to drink in form. Prowl is off the GCD anyway so it’s not like there’s a difference between drinking in and out of form. The difference is miniscule and it the nerf would also hit both Moonkin and Feral, (whereas I’m sure your intention is to only nerf Resto’s with Feral affinity).

But yes, stealth drinking in arena should go.

To the people who are suggesting drinking shouldn’t be possible at all in arena. No, you don’t know what you’re talking about. You want to remove even more skill from the game? Yikes.

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