Would it be to much to ask to NOT drop it when we use our demongate?
It's not like it would be unfair. Druids and shammys can morph, paladins can now mount (I think), warriors can jump, mages can blink.
And yes I know we can use ours portals, but not only they're not base talent anymore, but....but...I don't know what else to write.
By now you don't seriously expect the same treatment as other classes do you? :D
06/11/2018 09:57Posted by XulroggBy now you don't seriously expect the same tteatment as other classes do you? :D
sigh...
Perfectly fine for demon hunters to leap in 2 jumps over the entire BG but warlocks cant use their one and only baseline mobility spell with the flag....
Kinda showing us the middlefinger for just wanting to cap flags every now and then.
Kinda showing us the middlefinger for just wanting to cap flags every now and then.
it would make the class overpowered in RBGs so I don't think such a change is needed
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Accelero you are so damn OP, you should probably stay 110 to give non-locks a fighting chance :)
They won't allow it because the thing is, one of the reasons we are so nerfed is because other OP classes become more OP when they use their abilities combined with ours.
So a rogue, monk, demon hunter or warrior can essentially skip most of the map using charge, leap x2 and gate and leap again and maybe charge and even life-grip. Waaay too strong even though it's good team work at hand here.
To add, our health stones got nerfed not because they were too strong for us, they were fine for us even without the 1min out of combat CD, but they were too strong when other classes used them when combined with their own superior heals. Just when a class would die after using all heals they'd use a health stone and basically hats just too strong and unfair to thr opposing team if they didn't have a warlock with them. This applies mostly to arena.
So a rogue, monk, demon hunter or warrior can essentially skip most of the map using charge, leap x2 and gate and leap again and maybe charge and even life-grip. Waaay too strong even though it's good team work at hand here.
To add, our health stones got nerfed not because they were too strong for us, they were fine for us even without the 1min out of combat CD, but they were too strong when other classes used them when combined with their own superior heals. Just when a class would die after using all heals they'd use a health stone and basically hats just too strong and unfair to thr opposing team if they didn't have a warlock with them. This applies mostly to arena.