Drops should have adaptive droprates

Drops in raids and m+ should have a drop rate thats a function of tries going towards 1 after e.g. 5 tries.

Back in 04 one cared about equipment. Nowdays no one does, it’s just fancy trinkets and ilvl, so make it nore accessible.

Currently you easily need 70-80+ runs for the BIS trinkets. THATS ABSURD! In what other game do you spend that much time for such a thing.

So after 5 tries, you just get your trinket. You can also solve this by just dropping stuff that didn’t drop so far.

I want to do other stuff. You can exclude mounts if you really want to but ffs, get a grip on this.

We ReSpEcT pLaYeRs TiMe

3 letter word, starts with L and ends with L.

2 Likes

The idea is, (un)fortunately(?), not realistically feasible because math exists…

5 people go into a dungon, the Tank wants their BiS legs after 5 runs, the Healer want´s his fricking trinket and has been in here 5x as well, the mage still hasn´t seen his Mainhand drop after 5 runs, the Unholy is also 5 runs in and still has a green Belt, and teh Boomie kust wants his damn neck already, and it´s the 5th run.

5 people guaranteed to see a specific piece of loot that hasn´t dropped for them, the dungeon is +++ed, so 2 pieces of loot drop.

5 guaranteed loots /2 possible items = 2.5 whinethreads per second on the US forums for 2.5 expansions :rofl:

I think the only really feasible solution considering all the variables would be a dinar /boullion-ish system every season. But that has it´s own pitfalls, as we see every time it goes away again and people are forced to gear normally in s1 of the next expansion…

Maybe capped at 2 and you get one every 4 weeks woulld be feasible, but I believe anything more than 3 or faster than the shadowlands acquisition makes gearing a joke and would potentially ruin early participation because then you can just wait 3-4 weeks and then instantly have your BiS weapon and trinkets after 1 ID…

You don’t need 80+ runs per dungeon.

You also focus on 1 specific item. What about the other 13 items that dropped the 1st or 2nd time and did nor require 80+ runs ?

Also, the difference between an S tier and A tier trinket is like 2% at best. Not required unless you are pushing for the highest of keys.

Gearing in M+ is FINE. In fact, it takes longer to upgrade such item than to actually see it drop. Dont forget that.

The best way to do it is just play dungeons. Because you like to play dungeons. And if you do that, gear will rain from the sky.

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Technically not a word. But I agree with your reaction.

i totally get why you are upset, i feel like 90% of the items i get from m+ is boots.

Yes you do. Items that drop fast = good. Items that drop slow = bad.

Who cares about 2% 10% 69%. Not the point. The point is: rare gear = feels bad.

If my stuff will drop on the 100th run or whatever I and most are at, I wont feel relueved or happy because it took so long to get.

There’s no point in it. It’s not 2004 anymore.

Upgrading is the easiest thing ever. You farm the bis studf that m takes 80 runs and you are naxxed out. Go ask the rogues in the raventholdt discord or the hunters or anyone else. 40 50 60 runs EASILY. That’s times 13 gilded crests.

It’s annoying af.therr is no reason to make gear rare. None.

This gave me a good chuckle. And yes, nothing else needs saying.

Dungeons drop 2 items between 5 people. Raids drop 1 item for every 5 people. Can’t do adaptive drop rates like that.

2 Likes

there is .thats why it exists.

OK. But that is not what I was saying.

Answer me this: What do you want the gear for ? To run more dungeons ? Then just run them ! :smiley: And gear will drop from the sky, that is how the system is designed. No need to farm and THEN do dungeons.

Get the point ?

Gear is the goal and reward.
Get full gear then just feel like your finished and do something else.

Well that is not what blizzard whats you to do. They want you to log in every day and do things in the game.

Ideally they want you to run dungeons, raids, arenas and delves just for fun because you like to play WoW.

Now. If push comes to shove and gear is your only motivator, then dont be surprised that (A) they time-gate gear aquisition with RNG and (B) disincentivize gear farming in general as they prefer that you play for fun.

So what is there to complain about here ? :smiley:

Also FYI: the purpose of gear in WoW is not as a reward. Its purpose is to slowly nerf content (by buffing you) such that you have the impression of progressing through content throught a season.

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I meab i havent even complained. I cannot get any more gear from dungeons.
Im at a point were i unlock myth vaults and thats it pretty much it. And i have a friend thats doing the same. 8 dungeons per week and thats it.

Fair enough. I dont agree with the way you play but everyone is free to play as they wish.

But im genuinly curious. You still havent answered my question. WHY do you do 8 dungeons/week ? What do you need Myth Track gear for, if all you are going to do is 8 +10s/week ?

It seems to me like a massive waste of time. Play some other game that dosent give you pointless homework to do.

I on the other hand, I do more than 8, 11+/12+ dungeons per week. Because I like pushing keys. And the Vault is just a byproduct of that key pushing. The loot it gives me makes me a bit more powerfull every week, and little by little it allowed me to push 12+, and maybe in some weeks 13+ as well.

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I’m always curious, what do people do with those BiS items? Log out for the rest of the reason after getting it, to replace them at the start of the next season?

Who cares about them, do the content because you enjoy it. Get something? Great. Don’t get something? Still had a good time.

2 Likes

The point is the challenge. You beat it, you get a reward. No reason to have high variance in basic loot.

I don’t get why that’s so hard to understand. If you want a rare itrm, make it a legendary.

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Maybe for you. But that is not what loot is for. Its not what the game is designed to be. Il just remind you that you are “swimming against the current” sort of speak. And all your complaints about “rarity” of the loot stems from this missunderstanding.

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If your only reason tor running content in WoW is to get the best gear, just so you can be “finished” and not get scratches on that gear, only to repeat the cycle next season and collect more gear that you don´t intend to use, then IME and HO you are almost certainly playing for all the wrong reasons and probably not because you actually consider the game itself to be “fun”. :beers:

Gear exists first and foremost to slowly nerf content for the players actually running it, any other value you put on it is entirely in your head.

While it´s absolutely your right to do so and play the game for whatever reasons you want, gear and only gear, in so painfully many cases “bis or bust” (Ie anything that´s not “the” bis item is by definition a crap item, and this goes all the way down to LFR where by definition and itemlevel alone no item can possibly be anywhere close to BiS) is probably the most psychologically unhealty reason to play any MMO bar none. :wink:

I ran Mists yesterday on my freshly leveled warlock and got the Unbound Changling. First time. So that smashes your 80 + runs right on the head.

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I mean everyone in the end of the day do dungeons/raids to get better gear.
If there were no rewards for doing the content nobody would do it in the first place. maybe a small % of the player base at maximum.
Since wow is not a lvling based game but a gear based game it kinda make sense too.
They could if they wanted delete the gear system and just have skill based game. Everyone start on the same base level and only skills matter how far you can push keys.
For me personality why i get better gear is that maybe someday ill try push a higher key if i feel like it (will see).
But for me personally it feels great to see that progression and damage increase when you get better gear when doing dungeons or raiding etc idk why but its how i feel ^^
Also “its pointless to get gear beacuse it will be worthless next season” sure thats fine i guess.
im not even sure ill play next season to begin with, but you could say this argument to everything in wow pretty much. “whats the point of doing all quests/dveles if its gonna be worthless next season” “whats the point of pushing keys so you can show off score this season, but wont matter next season etc etc”
Id say just enjoy what you enjoy :stuck_out_tongue: