How is it fair?
They always have the option to damage in a PvP situation. Ooming is not an issue like it is for anybody else.
Sunfire, Starfire and Moonfire for some reason has been given a range 5 yard higher than every other spell in game, so you eat the frankly insane initial damage of the DoTs before you’re even in range to lay your own.
The combination with the healing output, natural bulk, CC and escapability. It’s just way too much. Way, way too much. Even a mediocre druid is completely unkillable 1v1 for any caster. They will outrange you, outburst you and, eventually, outmana you… The free damage has got to be removed, it’s broken.
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Did we have nerf topics for all the classes ingame already?
I think with this one we checked out every one of them.
Stop complaining about everything, we are level 25, its vanilla WoW, its supposed to be unfair.
Its not like Warlocks are bad anyway, drain life while running, the good old fear etc.
I play a warrior, without a healer in PvP everyone else can basicly kite me, it is what it is as a level 25.
I don’t think we’ve had one for warrior yet
Too late for this kind of argument, the hunter saw his runes ruined nerf after nerf.
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A lock complaining about 1v1 ROFL. Just stand there and roll your face on the keyboard and you can pretty much facetank anything. At least the druid has to actively kite you and keep you out of range otherwise he’s dead.
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No mana cost only on wrath. That deals no damage. I dont see many druid casters around,prob means nothing op there
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They don’t have Mortal Strike.
They ain’t cooking yet.
starsurge costs almost no mana.
True for horde locks, untrue for alliance locks. Everyone and their mum is forsaken except warriors and shamans. Warriors are not a threat in the first place, no matter what they do. Shamans will /lol at any warlock and hammer purge into them, getting rid of voidsac and demon armour, outdamaging the succ with ease with autos and either just pushing back fear or earthshocking it.
Hunters will sic their pet at you and just run out of range as the thing mauls you to death with 200 crit bites or serpent casts.
Rogues are forsaken and will shred your voidbubble with bleed, not get feared ever because they can push it back and kick it ontop of getting out of it twice with trinket and wotf (unless the lock has gear and lives, then they just lose anyways lol.)
Mages at this stage? Run out of your range and spam Bomb/Flame till they win.
Priest will straightup outlast you and also not get feared cause forsaken. Also their one voidplague hits harder than a full row of dots.
Druid can also just stay outside your range and never let you get a single dot on them and spam you to death with sunfire moonfire.
In this phase locks crap on warriors, paladins and potentially rogue if they have enough stam. Paladin can win if you for some reason have antifear rune in and not Avengers shield.
No skillcoil and no Succ Seduce make any casting build dreadful to play with 30 yard range, people either walk out or into you, turning every cast from 2 seconds into 6 seconds and just not getting it off at all because he walked away in a straight line.