I already almost lost all hope. But just in case, i want to provide feedback.
Biggest killers of fun for Druid Tanks:
- We can’t use items or interact with anything without losing forms.
- We can’t use survival of the fittest, because wild strikes is mandatory. Especially on alliance. But also horde, cause druids can’t benefit from windfury totems.
- Wild strikes benefits us less than other classes (only autohits work). In contrary hunters get 20% all stats from providing lions which is huge.
- We can’t keep up with the insane amount of (part unlimited targets) AoE of many specs, even most tanks now
- We can only barely keep up on boss damage (still bottom) with a huge op CD - catnip. Which btw. costs around 10g-50g a day depending on how much you play.
Solutions:
- Add QOL Skillbook so Druid does not cancel forms when using items or interacting anymore.
- Make Wild Strikes a Skill book or quest (like shaman dual wield). There is no choice anyway. Give cats some aoe instead on this slot. They need it, because they have none.
- Either make wild strikes work with all skills, like for other melees, or double the proc chance for druids.
- Add something like “deals XXX% Thorns Damage on all targets around you on getting struck” on some other lackluster rune. Fits the theme of lightning shield and immolation aura.
- Reduce cost of Catnip to 5s/each or change it to a one time reusable 50g purchase.
4 Likes
Ehh, whilst all of this would be fantastic QoL I don’t think most of it is needed.
You need to remember we have Innervate, Combat Rez, Moonglade Teleport and a pretty much guaranteed raid spot. All of that is nothing to be sniffed at.
There’s only 2 things that they really need to look at, one of which you mentioned:
-
AoE - we badly need something to help with trash packs in dungeons/raids, etc.
-
PvP viability & Skull Bash - I try my best not to complain (and think the WoW playerbase in general is a bunch of whingers) - but Skull Bash going onto our hands slot is going to severely weaken us in PvP. It’s now a dead rune. It’s a choice between our primary damage rune or a short charge/interrupt. This change was obviously done without much thinking of the knock on effects to PvP just because the bears were complaining.
Are you buying catnip on AH? )) 10 g - yes, but 100…
Maybe you don’t need the bear stuff, because you play cat. But that doesn’t mean bear shouldn’t be pushed into at least average performance.
Other specs also don’t need all of their stuff, that makes them amazing, fun, or top tier, but they got it nonetheless.
Other classes have great utility too. It’s like saying i don’t need a kitchen, because i have a bathroom.
Hunter benefits twice from lions, why not the same for druid wild strikes support?
And do you like being locked out of engineering, potions and interacting? First expansion fixed this back then. It’s not needed anymore in SOD. This isn’t era.
Yeah you are right. I don’t need any of this, not even this game. But this is supposed to be fun and i will advocate for it.
I play Feral, which is Bear and Cat. Anyone who plays Feral but only stays in one form is playing it wrong. I have a selfish solo play talent build and a Cat/Bear raiding hybrid that works perfectly fine for main tanking, as well.
With all of our benefits we do not need to be top of the pack DPSers. Bears strength comes in its HP and armour.
I still have engineering and use bombs. I just need mana management. With the new 3-piece bonus I get that, plus switching back into form fills us with enough Energy or Rage to get going again straight away.
The biggest issue right now is Skull Bash and it being moved onto the hands slot. It’s going to kill an already struggling spec in PvP.
When i tank the raidbosses, going cat is objectively wrong 
I primarily talk about pve.
I don’t use a selfish solo play talent build, so i can provide support for my group.
I didn’t ask for top of the pack, just not bottom. Nothing of what i suggested would make us top tier.
Everything after vanilla didn’t cancel form for druids. Why keep that in SOD. SOD is not vanilla. And throwing a grenade or chugging a potion and then getting hit in the face from a boss or a group of trash you tank is devistating. I’m sure you would know, if you would’ve tanked raids.
Skull Bash being such a big deal for you, makes it look like you actually don’t use bear alot, cause you got feral charge, which interrupts for 4 instead of 2 seconds and costs half the amount of rage. The few yards deadzone are not hard to overcome in pvp.
Please don’t state that bear in pve doesn’t need improvement, cause YOU don’t care for it. I don’t care for skull bash, but i still wish you a solution for it, to be able to use it again as cat in pvp.
I don’t understand, why so many people talk against improvements, just because they wouldn’t use it much. It’s not like you wouldn’t benefit from it.
Compared to the other classes i played in SOD, feral just feels very lackluster and uninspired and without the right feedback, nothing will change.
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blizzard wake up and do something fo the weak classes. also frostmage, weaker than tanks and mage healer in pve and useless in pvp (fire does like triple the damage)
Skull bash is already complete trash it being on the gcd
How come Rogues have pickpocket, a snare and vanish and still do damage? They can even pick locks. That alone should lose them 15% dps! Hunters can feign, lay traps, have pets, do the best solo AoE pulls, how come they aren’t bottom dps?
The “you have utility!” argument is just silly. It was stupid in original vanilla and it’s just absurd in modern SoD.
Though, my biggest problem with feral is the complete lack of any AoE while having only mediocre single target. And having to pay 45s for a 3m CD to even be remotely competitive. It’s stupid to balance the spec around that CD to begin with, we already have Berserk, but why also make it cost 45s per use?
feral is bottom all the time and the only “buff” you give actually nerfs cats in pvp. like what the hell cat is garbage in pvp anyway and now even worse.
buff bears and cats without nerfing them. it starts to get ridiculous
Our DPS is fine. I pulled 1300 DPS on the first boss of ST the other night and I’m not BIS nor did I have my new epics yet. We’re middle of the pack - it’s not my fault you’re bad.
Rogues bring absolutely nothing to the raid bar their damage. They should be near the top.
The top 1 bear on Atal’rion is at 1,023.9 and there is only 4 bear logged at > 900 dps xD. You are realy strong :).
We are in deed at the bottom of the bracket statisticaly.
I wasn’t tanking, I was in cat.
Bears strength comes in their health pool and their armour. Not their DPS.
Atm sadly, in ST, you don’t care to have a very resistant tank.
you say our dps is fine, but you actually play cat.
dude cat is not bear in pve.
bears can’t just decide to go into cat while tanking.
This thread is about BEARS. you don’t seem to understand.
it’s cool that cat does enough damage. but bears don’t.
stop talking about bears being fine if you don’t even tank the raids. what is wrong with you?
nothing you say makes much sense.
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other tanks also have big health pools and armor, but also damage.
stop comparing cat with bear.
you need to compare bear with the other tanks and that’s where bears suck.
akhetun, i guess you are either a troll or you got an intellectual disability (not meant offensive). you don’t really add something valuable to this conversation…
anyway…
feral tanks have the least potential if played on 90%+ percentile level. even below average performances of some tank classes are numberwise stronger than the best played feral tanks.
this needs to change as they are not even able to help themselves with engineering explosives like op mentioned.