DS a waste of RP

Since Blizzard’s latest warmongering nerfs to DK’s DS is now effectively a waste of RP in PvP. With these 50% nerfs - subjectively on top of each other - DS barely even does the minimum of healing, regardless of what amount of damage you’ve sustained in the previous five seconds.

Once again the excitement of beginning a new expansion has been thoroughly borrowed by this bizarre bias towards DK. Other classes - such as Blizzard’s favourite pet Warlocks - are allowed to run riot season in season out. But DK’s? Over performed defensively for a week and the nerf hammer comes down harder than god damn meteor.

Blizzard doesn’t seem to grasp the concept of active and passive defensives. How hard is it to understand that DS not equal to the healing/absorb by Warlock’s and Fury Warrior’s? We trade damage for self heal, just like Retri’s - given that we actually even have the RP required and land the DS in the first place.

Revert the 50% PvP nerf to DS or remove the ability completely.

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On top of that, death strike is not even a guaranteed heal. For example Arms warrior can destroy you with the DBS and you wont even land one. Same goes for any dodge/parry or invulnerability spells. On top of mortal strikes now death strike heals 10k on 400k hp. To a class that revolves around self sustain and tanking damage, this is a joke.

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