Tank which it’s running around as you pro’s say so “kiting” it’s not a tank and that’s a period. Plus you nintendo switch boys are annoying as … do to the fact you look like the damn batman.
Hello Songen,
Thank you for expressing your opinion!
In the future please make sure to write in a coherent manner to be taken seriously. To avoid being laughed at please avoid making passive aggressive remarks on the forums because you hate someone’s class.
Thank you.
Instead of fixing class problems they nerf dungeons…
“Blizzard never does tuning. They’re so lazy.”
“Ok, Blizzard does tuning, but it’s not the tuning I want, so they still suck.”
People always say Blizzards communication sucks. And imo it does.
But when I read the replies to this, I’m not surprised.
Initial packs in Tirna sithe which destroy tanks through def CDs? Or they are mandatory to kite
I think they are meant to be kited since they heal from the damage too.
@ Dejarous
Eh…dont kick someone who’s already injured As frost got the low representation it has, I think bug like these are just silly and long time it take to fix it.
Good thing there are lower key levels if you don’t like doing anything challenging.
Now can you finally fix covenants its quite obvious they are not balanced at all not even close.
its better than bfa for sure, still was stupid there, its stupid here, especially when you have corridor designed dungeons with little to no space available.
- Reanimated Mage’s Frostbolt Volley damage reduced by 20%
- Reanimated Mage’s Frostbolt Volley damage reduced by 36% and cast time increased to 2.5 seconds (was 2 seconds).
Did you nerf the nerfed after writing it?
Oh no you had to do interrupts, cc and know basic strats for the bosses, what a torture!
NW was a bit hard but nothing crazy compared to what we’ve experienced before.
Kaivax:
- Reanimated Mage’s Frostbolt Volley damage reduced by 20%
- Reanimated Mage’s Frostbolt Volley damage reduced by 36% and cast time increased to 2.5 seconds (was 2 seconds).
Did you nerf the nerfed after writing it?
Only explanation I could see there, is that maybe the mage adds in the boss fight are scaled differently than the mages in the regular trash.
So basically you removed any kind of challenge from this game with these changes. Loot still does not drop from bosses and Mistweavers are oom all the time. Glad I unsubbed.
Looks like you missed the part where M+ was scaling into infinity so you can just do NW on +20 instead of +17 for example.
Gg Blizz, nerfing the game for the casuals.
Sure, easier bosses, but casuals ain’t going to bother playing when they have 0.0000000000000001% of chance of getting loot from over 20 dungeon runs. And just forget about M+ or raid, they are lootless for most of the group. Then you head over to the vault to get ONE item per week that is 95% a duplicate ya don’t need.
Those The Necrotic Wake changes almost turning into a new hobbit book with how long it was.
they are under the boss part of it… literally the next bullet point…
Instead of fixing class problems they nerf dungeons…
Ya, lazy approach.
- Plaguefall
- Margrave Stradama
- Plaguebound Devoted health and damage reduced by 40%.
- Reduced the cast frequency of Infectious Rain during her final phase.
- Slightly adjusted the timing of Plague Crash so there is a little more time between tentacle slaps.
- Sanguine Depths
- Fixed an issue where flying Chamber Sentinels would fail to contribute Enemy Forces requirements on Mythic Keystone difficulty.
- Kryxis the Voracious
- Severing Smash damage reduced by 20% on all difficulties.
- Essence Absorption damage reduced by 20% on Mythic difficulty.
- Executor Tarvold
- Fleeting Manifestation health reduced by 20%.
- Spires of Ascension
- Lakesis, Klotos, and Astronos are no longer affected by Mythic Keystone affixes that trigger on death (example: Sanguine).
- Lakesis, Klotos, and Astronos Oppression now increases damage taken by 1% per application (was 2%).
Is this a dream? It’s a healer dream for sure!
- The Necrotic Wake
- When Bloody Javelin and Discharged Anima hits more than eight enemies, the total damage is distributed evenly across all targets.
- Kyrian armaments (Bloody Javelin, Discarded Shield, Discharged Anima, and Forgotten Forgehammer) now persist through death.
- Brittlebone Crossbowman damage reduced by 20%.
- Fixed an issue where Brittlebone Crossbowman’s Shoot was ignoring armor.
- Brittlebone Warrior damage reduced by 20%.
- Brittlebone Mage’s Frostbolt Volley damage reduced by 20% and cast time increased to 3.5 seconds (was 2.5 seconds).
- Brittlebone Mage’s Frostbolt damage reduced by 36% and cast time increased to 2.5 seconds (was 2 seconds).
- Corpse Harvester health reduced by 29%.
- Corpse Collector health reduced by 29%.
- Stitched Vanguard health reduced by 14%.
- Nar’zudah’s health reduced by 20%.
- Skeletal Monstrosity’s health reduced by 20% and melee damage reduced by 25%.
- Loyal Creation health reduced by 24%.
- Kyrian Stitchwerk health reduced by 25% and melee damage reduced by 17%.
- Blightbone
- Carrion Worm’s Blood Gorge applications required to trigger Carrion Eruption increased to 5 (was 3).
- Amarth
- Reduced the range skeletons are summoned during Land of the Dead.
- Unholy Frenzy attack speed bonus reduced by 20%.
- Reanimated Warrior damage reduced by 20%.
- Reanimated Crossbowman damage reduced by 20%.
- Reanimated Mage’s Frostbolt Volley damage reduced by 20%
- Reanimated Mage’s Frostbolt Volley damage reduced by 36% and cast time increased to 2.5 seconds (was 2 seconds).
- Surgeon Stitchflesh
- Embalming Ichor duration reduced to 1 minute (was 6 minutes).
I just have a feeling this Dungeon was a bit overtuned eh?
If you nerf the gauntlet part and increase the time between Piercing Blurs on that stupid last boss on Sanguine Dephts so we have more than 1 second to dodge them i will be subbed for this whole expansion.
I just have a feeling this Dungeon was a bit overtuned eh?
I mean, everyone knew NW was the key that killed your week and it sucked to get it in the vault, but I think we had to wait for some eSport thing to finish before the devs were allowed to touch M+ tuning?