No fix to the bug in Necrotic Wake where frost mages legendary “Icebringer” not working on top of the Necropolis before third boss.
As this leads to huge dps loss to actual time keys I still itch my head why it hasn’t being fixed yet.
No fix to the bug in Necrotic Wake where frost mages legendary “Icebringer” not working on top of the Necropolis before third boss.
As this leads to huge dps loss to actual time keys I still itch my head why it hasn’t being fixed yet.
I like how it’s always the people doing LFR and low level keys saying “the difficulty is fine” or “i enjoy the challenge why nerf it”…
Do higher keys, go a tier higher in raids, then voice your opinion.
10% overtune becomes way more than 10 % when difficulty modifier ramp up in higher keys
In general the problem with designing “challenging content” using “passive” mechanics like stacking debuf on tank or HPS checks in a game like MMO is terrible idea. Because you cannot design it by not making it a lot easier with certain specs and hellish experience for other specs.
They should design challenging content around “active” mechanics. Like avoid, soak, disarm bombs, interupts, focus target(where focus player needs to move out asap etc
Yeah I agree… seeing the tanks jumping in, generating initial aggro and then running around until the group kills the mobs… Definitelly not what I would call fun. From this perspective I personally prefered Classic where tank´s minigame was generating and maintaining threat. It just felt more “tanky”…
He’s a paladin… We have something called… bubble two of them. BoP only when big guy’s left and you can taunt it back
Speed pot works once, and there are 3 mob that apply tenderize.
After that, you can’t kite something that is as fast as you and can’t be slowed, unless you have leap/speed.
And that’s wrong, because a good dungeon design is one that is doable by every comp in some way, rather than privilege the more agile classes.
Yes there are 3. But if your route is any decent you’ll have prideful for 2 of those 3 to nuke them.
It’s so strange that my DK can clear it without any issues and you with 2x bubbles have issues
Yes yes you’re a pro blablabla.
Did i said i have issue? No. Don’t quote me on things i didn’t said.
Then there’s no issues with this trash and they can revert the nerf.
Don’t qoute me on things I didn’t say.
They’re keeping last boss Mists as it is in Tyrannical I’m scared, that’s a pug killer and I’m the only one who dodges and interrupts
In my opinion M+ affixes are spinkled over the dungeons like salt and pepper after the dungeons have already been designed, and with little or no thought to the consequences.
For example you should not be getting explosives behind walls and doorways, out of LOS. If you cannot hit it it should not be able to hit you. When you pull a group around a corner, it should not drop bombs while it has no LOS to you.
Sanguine is also a stupid affix: its long duration, and many times the sheer number of adds that drop it. Dungeon adds were designed first, then the affix “sanguine” was literally poured over the dungeon, ignoring any mechanics.
If we are lucky we get a patch to fix the broken parts. Almost like we are getting with tomorrow’s reset.
We are playing a beta game still.
Sanguine was nerfed heavily in pre-patch. It disappears after 30 seconds i think now.
Playing frost mage is a huge dps loss too!
and that is gooood because dungeon needs to be fun not frustrating tu run im not playing esport im playin game i loved since 2005
I think the nerfs has to do with Tyrannical more than just “encounter to hard.”
I’d rather see Tyrannical nerf. But these bosses on Tyrannical are insane to beat.
And some enemies in NW def needed some adjustments.
But to this amount they did now? Not sure.
The problem with NW was, you could just die with little fault outside of your own. Healing the crossbowman pack for example could just spell doom through RNG. If a cast got out, and it gets out lets not pretend otherwise the crossbowmen could go around 1 shoting your group unless you are playing a class with very strong AOE healing(I.E. REsto shaman) on something like a holy pally you just sit and watch your group die.
I take it back, Blizz do sometimes do tuning between patches
It’s a start, now let’s keep up the momentum and look at classes
Having a mob spam tenderize while moving at mount speed towards you in a narrow space is not hard. It’s simply tedious.
I have not had one encounter that i could say requires adrenaline to beat, my poker face remains.
You are annoying , plus why blizzard should revert the nerf. Cuz you say so ?! as i said “get the hell out of here” pro.