I believe whole concept is wrong. They should simply reduce significantly EXP for other team members if there is player 20 levels above the mobs in instance.
Making mobs immune to slows, or whatever will have an impact on ordinary team going to the instance. Not all packs are killable within 30 seconds after aggroing.
Iâm not pro to boosting, Iâm just saying all this nerf wasnât the solution to the problem cause, again, it was enough to reduce xp while in dungeon with a level 70.
A solo-run dungeon is not illegal lol, and I honestly donât see any problem in doing it. Letâs say Iâm level 70 and I like making gold by finding new ways to kite elites in dungeon by my self. Whatâs the problem? As long as I do not use an exploit, why should it be a damage for the community or whatever. Itâs still a game. You need to have fun by playing it and not be forced to do something to make golds because thereâs not another way to do itâŠThat is my opinion of course⊠but I just see that for the umpteenth time and cause of âbadâ people abusing it, good people are those who take in that place.
if they significantly reduce xp while in dungeon with a max level (70) so getting boost not worth that will work as well . in this part i agree with you.
lol that will ruin the game , what is waiting for you at the end game ? the point is you enjoy the game while leveling and also at the max level . grinding is kind of identity of the WOW