Please do something about art assests getting in the middle of the camera constantly in M+, on some fights they become really problematic and genuinely make the fight harder.
For instance the first boss of Spires of Ascension, the trees on both sides of the room are always annoying, the bird will go under one and suddenly your whole vision is gone and you have to either zoom in or move around and pray you don’t get hit by the frontal of the boss or something else, it’s dumb.
Last boss of Spires too with the angel with giant wings in the back of the room blocking the view and on top she’s clickable so you might even target her by mistake.
Sanguine Depths is also a real pain because of small corridors and rooms, as a melee the circular part before second boss is sometimes a horrible experience with mobs right in your face making it impossible to see all the aoes, yes it’s manageable but I shouldn’t have to fight with the camera on top of the mobs.
Those are just examples but you get the idea.
Don’t get me wrong, the dungeons look great but when it comes at the cost of gameplay then I have a problem with them and it would really be nice if future dungeons were a bit more open.