Let me preface this by mentioning that I’ve been playing WoW since it’s open beta and I’ve always enjoyed the game. I enjoy Dragonflight as well.
But I do wonder at times if the way Blizzard is evolving the game could be different. And I wonder what the community at large thinks.
Currently I have two things that bother me slightly.
The first one is class roles. As years go by and new expansions are released, I find that WoW becomes mechanically more and more complex while at the same time blurring the lines between class responsibilities in group content. Tanks don’t need to worry about threat, but need to self-heal and maintain a good level of DPS. Healers need to do damage and damage dealers need to maintain a decent level of self-sustainability.
Personally I preferred when classes had their specific roles defined a bit more strictly.
The second thing, that’s somewhat related is dungeon difficulty. Mythic+ is a fine mode, but personally I abhor time limits in games.
I wonder if a different type of difficulty scaling couldn’t be introduced where crowd control would be a necessity with more focus on class specific abilities and careful gameplay.
I know that I could technically play Classic or Wrath, but I like the new systems and the new storylines introduced with each expansion and major patch.
What do you guys think about class roles and how they are utilised in group content?