My game experience in dungeons every expansion is very bad. They are way too easy. I am lvl 66 on few characters and almost every group just run to boss pull everything (boss fights including mobs) and aoe it down. No mechanics needed. Healer is no needed, can be two manned.
This easy experience changes maybe at mythic 5, where you actually start feel boss mechanics. Talking about random groups.
Its just feel so bad and boring, like a filler content.
You know we level up now in BfA dungeons, i like them how they are designed and due to some gera and level scaling they are actually challenging. We need to know mechanics and i experienced quite a lot of wipes.
Why is it that i enjoy leveling up more than your end game content? Or do i need to invest XXX hours to get to hign end level mythic content to actualy enjoy the game?
Just make it harder, there is no need of scaling normal, heroic, mythic + 1 -10 or whatever scale filler boring content.
P.S.
Ok so i read some of your high end level guys raiders posts and you said its “babykeys” up to mythic 10. Then it start being challenging. Some says its hard season. Some says its dungeon dependant.
My question is, where actually start the end game content? I must get mythic 10 gear to start enjoy the game and until that its filler trash content?
Why the process of leveling can not be fun and challenging? You know it should require some effort to even get the blue gear. It requires quite a lot of time actually to get to the end content. I dont even care what level i am or what gear item level i have, just want a funny game experience. This is huge time consuming, time sinking and insulting, iq mocking filler content
We are sinking the time here anyway so why not sink it in a fun way?
Guys this leveling process is 5 yo child/monkey difficulty.