Dungeon Tuning and Fixes - 13 August

With scheduled weekly maintenance in each region, we’ll make the following changes:

Dungeons

Ara-Kara, City of Echoes

  • Avanoxx
    • Insatiable’s damage increase reduced to 30% (was 50%).
    • Starved Crawlers can no longer critical hit on their melee attacks.

The Dawnbreaker

  • Speaker Shadowcrown
    • Shadow Shroud’s healing absorb reduced by 33%.
    • Fixed an issue that caused Shadow Shroud’s healing absorb to not scale with keystone level.

Eco-Dome Al’dani

  • Adjusted the spawn locations of Frenzied Mites to be more consistent.

Halls of Atonement

  • High Adjudicator Aleez
    • Pulse From Beyond’s damage now occurs every 1.5 second (was every 1 second).
  • Lord Chamberlain
    • Stigma of Pride removed.
    • Ritual of Woe’s group damage when it hits a statue reduced by 38%.

Tazavesh, the Veiled Market

  • Addressed an issue where Adorned Overseers’s Drifting Star can be fired at a wrong angle.

I don’t know if people find it easy but if I’m not playing my monk (prot warrior, BDK for example) last boss Eco Dome when 3 shadows of myself are popping up scattered everywhere and I have to run to collect them all, that’s a bit unfair.
Is that really how it’s supposed to be?

You need to only pick up the shadow that’s about to be hit by his abilities, you can totally leave the others standing where they are.
The boss is honestly not that hard even on m0, took him down with just another warrior from 30% to 0 cause healer and dps died.

So don’t go chasing your shadows like crazy, just see which one is getting hit and pick up that one.

1 Like