Today we’ve made updates to address Candle King’s healing absorb, along with some other helpful adjustments and quality-of-life changes. With hotfixes that are now live on all realms:
Dungeons
Darkflame Cleft
Candle King’s Throw Darkflame’s health absorb reduced by 20%.
Cinderbrew Meadery
Hobgoblins no longer spawn Brewdrop on death.
Yes Man health reduced by 10%.
Operation: Mechagon - Workshop
Rim visual added to Plasma Orb in King Mechagon’s encounter.
Line visual added to Mega-Zap from Aerial Unit R-21/X in King Mechagon’s encounter.
K.U.-J.0. health reduced by 10%.
Addressed an issue where K.U.-J.0. can be hit during Venting Flame in certain angle.
Priory of the Sacred Flame
Ardent Paladin health reduced by 6%.
Feverant Sharpshoote’s Pot Shot cooldown increased by 100%.
War Lynx’s health reduced by 20 and Pounce’s impact damage reduced by 20%.
Nice changes, all in all. Hopgoblins not spawning brewdrops is especially appreciated, the spawns made Cinderbrew unpleasant to find restealth windows in without slowing the group down.
You should do something about Baron Braunpyke; healing that boss is by far the worst experience in the whole current dungeon pool. Having heavy hitting debuffs (soak + shield throw) overlap in that fight while being forced to move constantly away from hammers is ridiculous, especially as a Mistweaver where you’re actually supposed to melee the boss to heal…
Just stack for hammers and then follow the tank+boss to the other side of the room once hammers have a spawn point locked in? Having to actively dodge hammers rarely happens with a group that knows how to do the mechanics, at worst you might get an unfortunate overlap with soak spawning somewhere close to the hammers, but you have like half a minute to do it, more than hammers exist by far.
the “issue” of being able to hit kujo while avoiding venting flames was the only thing which made the mechanic tolerable, at least there was some outplay with correct boss and player positioning, “fixing” that implies that players have to afk for 10 seconds every 30 seconds on that boss which is extremely antifun, you’re completely fine with leaving infinite bugs in the videogame forever so might as well keep those that actually improve gameplay or at least fix them in a way which provides an alternative other than being literally afk 20+% of a boss fight
Doesn’t work for pugs, and in the fights I had yesterday, in every single try the soak was surrounded by hammers, so ppl already drop low trying to get to the soak and are then getting killed by the thrice layered shield ground dot, basically insta dead. Can’t heal that.
Actually that change is very annoying for every spec that needs big uptime on the boss. It’s a terrible change, no one asked for it, workshop is in the m+ rotation for the 3rd time and they decided it needs fixing now? Why
Btw, 10% hp nerf doesn’t even make up for the time you’re gonna lose on LoSing venting flames.
This feels like a meaningless change to me. I always get a little annoyed when people stay back and zug zug the droplets and fail to move on.
They are literally just an IQ check. If you fail the IQ check they can then become a basic awareness check. Why is the tank no longer in range? Why am I being killed by little blobs? Maybe I should move away from these angry blobs?
When both of these tests are failed people shouldn’t be surprised they aren’t timing the key.