DynamicCam: Looking for the frame name of the item tooltip during vendor interactions

Hello folks. I am currently testing and setting up a few things in the Addon “DynamicCam” to give the game a more Action-RPG PoV during Vendor/NPC interactions.

Since I am also intending to use this addon for gameplay and immersion-feeling, I want the relevant UI parts to be part of the UI that isn’t faded out.

I managed to keep the vendors inventory and the backpacks visible, but I am struggling to find the frame-name for the item tooltip ( https://imgur.com/a/tn46Te7 ).

Does anyone know what that specific frame name is, so I can splice it into the “keep visible” frame name box?

For the record, the setting “keep tooltip” doesn’t do that, before someone suggest it!

My tip to help you identify those frames is to have Weak aura. In the basic settings, of an aura, there’s a section about the parenting of this aura. The default option is always UI Parent, but you can change it to ‘‘Select a frame’’. Selecting one with this tool gives you the exact name of the frame.

(I don’t know the answer to your question, but that’s how i would resolve it.)

While I appreciate the help, I don’t think that will work because the GameTooltip does not stay in place when you move your mouse. I would have to select with the mouse the frame while also not moving the mouse away from an item in the merchant screen to not have the GameTooltip go away.

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I recommend posting your question as an “Issue” on the repo: https://github.com/Mpstark/DynamicCam/issues

That way Ludius will see it (they’re NA) and can point you in the right direction.

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I already made a posting there about different offset-settings. It is not that important for my immersion to have the UI faded out. At a later date I will make a post there for him/her.

Hi, Ludius the DynamicCam-Dev here, :slight_smile:
When “keep tooltip” does not lead to the tooltip still being shown, there is something wrong. I implemented this extra checkbox, because tooltip is not so easily identifiable via frame names. Can you send me a screenshot of your settings so I can reproduce the issue?

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Will do right away, sir :saluting_face:

https://imgur.com/a/KfdKeQ2

As seen in the last image of the three, I want to keep the inventory (already got that working), the vendor frame (already got that working) and the game tooltip for items with price tag (not solved so far).

The content of “additional frames” is:

BagnonBankFrame1, ContainerFrame6 (Comment: Material bag), ClassTrainerFrame, BankFrame, ItemRefTooltipFrame (Comment: Attempt for tooltip), WardrobeFrame, GossipFrame, ContainerFrameCombinedBags (Comment: Combined bags frame), AuctionHouseFrame, ShoppingTooltip3Frame (Comment: Attempt for tooltip), GameTooltipMoneyFrame (Comment: Attempt for tooltip), ItemTipFrame (Comment: Attempt for tooltip), MerchantFrame, ShoppingTooltip2Frame (Comment: Attempt for tooltip), StaticPopup1Frame, ShoppingTooltip1Frame (Comment: Attempt for tooltip), QuestFrame, AtlasLootTooltipFrame (Comment: Attempt for tooltip), PetStableFrame


Aside of that problem. Just for context, I am also the same person that did ask for the additional zoom levels on GitHub (you responded like yesterday or so) :smiley:

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