Earthquake is just so outdated

Cast that small 8y barely visible damage puddle, tank decided to reposition the mobs / move out of sanguine / needs to escape - rip your dmg. Or mobs just leaping around with 30y jumps, never staying in 1place.

I just ran one +15 dungeon on my ely shammy, tank did quite big pulls, and you are suffering as a elemental shaman:

  • get initial maelstrom to cast elemental blast (75) - couple overloaded chain lightings
  • hardcast elemental blast (1.8s)
  • recover your maelstrom again to 50 - one or two chain lightnings
  • finally cast your giga empowered earthquake, which hits for 3-6k dmg (omegalul)
  • look at the damage meter and see that tank, hunter, and afl are 300 miles ahead of you at this point. You look at hunter and see that his simple beast/kill cleave and stomps are doing more damage than your empowered earthquakes.
  • you then go and cry in the corner when you put a new EQ puddle and tank just moves the mobs because he thinks EQ is a bad ground effect and he needs to move out.

I get it, it’s an vintage ability that gives some vibes to old shammy players, but maybe it’s time to have a small rework of it? Even as simple as summoning temporary earth elemental for 10s (which has EQ attached to it, and doesn’t mass taunt) would already solve so much problems of elemental shaman AoE in m+. Numbers are tuning business ofc, but the fact that it takes so much globals to set up empowered EQ for it only to be neglected by mobs movement is silly (considering you aim it perfectly yourself, and not cast it somewhere on the invisible sealing/floor in the sky).

1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.